Struct google_gamesmanagement1_management::PlayerMethods[][src]

pub struct PlayerMethods<'a, C, A> where
    C: 'a,
    A: 'a, 
{ /* fields omitted */ }

A builder providing access to all methods supported on player resources. It is not used directly, but through the GamesManagement hub.

Example

Instantiate a resource builder

extern crate hyper;
extern crate hyper_rustls;
extern crate yup_oauth2 as oauth2;
extern crate google_gamesmanagement1_management as gamesmanagement1_management;
 
use std::default::Default;
use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
use gamesmanagement1_management::GamesManagement;
 
let secret: ApplicationSecret = Default::default();
let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
                              hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())),
                              <MemoryStorage as Default>::default(), None);
let mut hub = GamesManagement::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `hide(...)` and `unhide(...)`
// to build up your call.
let rb = hub.players();

Methods

impl<'a, C, A> PlayerMethods<'a, C, A>
[src]

Create a builder to help you perform the following task:

Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

Arguments

  • applicationId - The application ID from the Google Play developer console.
  • playerId - A player ID. A value of me may be used in place of the authenticated player's ID.

Create a builder to help you perform the following task:

Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

Arguments

  • applicationId - The application ID from the Google Play developer console.
  • playerId - A player ID. A value of me may be used in place of the authenticated player's ID.

Trait Implementations

impl<'a, C, A> MethodsBuilder for PlayerMethods<'a, C, A>
[src]

Auto Trait Implementations

impl<'a, C, A> !Send for PlayerMethods<'a, C, A>

impl<'a, C, A> !Sync for PlayerMethods<'a, C, A>