Struct google_gamesmanagement1_management::AchievementResetResponse
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pub struct AchievementResetResponse { pub definition_id: Option<String>, pub kind: Option<String>, pub update_occurred: Option<bool>, pub current_state: Option<String>, }
This is a JSON template for an achievement reset response.
Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
- reset achievements (response)
Fields
definition_id: Option<String>
The ID of an achievement for which player state has been updated.
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
update_occurred: Option<bool>
Flag to indicate if the requested update actually occurred.
current_state: Option<String>
The current state of the achievement. This is the same as the initial state of the achievement.
Possible values are:
- "HIDDEN"- Achievement is hidden.
- "REVEALED" - Achievement is revealed.
- "UNLOCKED" - Achievement is unlocked.
Trait Implementations
impl Default for AchievementResetResponse
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fn default() -> AchievementResetResponse
Returns the "default value" for a type. Read more
impl Clone for AchievementResetResponse
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fn clone(&self) -> AchievementResetResponse
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more