Struct google_gamesconfiguration1_configuration::ImageConfigurationMethods
[−]
[src]
pub struct ImageConfigurationMethods<'a, C, A> where
C: 'a,
A: 'a, { /* fields omitted */ }
A builder providing access to all methods supported on imageConfiguration resources.
It is not used directly, but through the GamesConfiguration
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate hyper_rustls; extern crate yup_oauth2 as oauth2; extern crate google_gamesconfiguration1_configuration as gamesconfiguration1_configuration; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use gamesconfiguration1_configuration::GamesConfiguration; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), <MemoryStorage as Default>::default(), None); let mut hub = GamesConfiguration::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `upload(...)` // to build up your call. let rb = hub.image_configurations();
Methods
impl<'a, C, A> ImageConfigurationMethods<'a, C, A>
[src]
fn upload(
&self,
resource_id: &str,
image_type: &str
) -> ImageConfigurationUploadCall<'a, C, A>
&self,
resource_id: &str,
image_type: &str
) -> ImageConfigurationUploadCall<'a, C, A>
Create a builder to help you perform the following task:
Uploads an image for a resource with the given ID and image type.
Arguments
resourceId
- The ID of the resource used by this method.imageType
- Selects which image in a resource for this method.