[][src]Struct google_gamesconfiguration1_configuration::AchievementConfiguration

pub struct AchievementConfiguration {
    pub achievement_type: Option<String>,
    pub steps_to_unlock: Option<i32>,
    pub kind: Option<String>,
    pub initial_state: Option<String>,
    pub token: Option<String>,
    pub draft: Option<AchievementConfigurationDetail>,
    pub published: Option<AchievementConfigurationDetail>,
    pub id: Option<String>,
}

An achievement configuration resource.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

achievement_type: Option<String>

The type of the achievement.

steps_to_unlock: Option<i32>

Steps to unlock. Only applicable to incremental achievements.

kind: Option<String>

Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.

initial_state: Option<String>

The initial state of the achievement.

token: Option<String>

The token for this resource.

draft: Option<AchievementConfigurationDetail>

The draft data of the achievement.

published: Option<AchievementConfigurationDetail>

The read-only published data of the achievement.

id: Option<String>

The ID of the achievement.

Trait Implementations

impl Clone for AchievementConfiguration[src]

impl Debug for AchievementConfiguration[src]

impl Default for AchievementConfiguration[src]

impl<'de> Deserialize<'de> for AchievementConfiguration[src]

impl RequestValue for AchievementConfiguration[src]

impl Resource for AchievementConfiguration[src]

impl ResponseResult for AchievementConfiguration[src]

impl Serialize for AchievementConfiguration[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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