Struct google_games1::api::Games
source · pub struct Games<S> {
pub client: Client<S, Body>,
pub auth: Box<dyn GetToken>,
/* private fields */
}
Expand description
Central instance to access all Games related resource activities
§Examples
Instantiate a new hub
extern crate hyper;
extern crate hyper_rustls;
extern crate google_games1 as games1;
use games1::{Result, Error};
use std::default::Default;
use games1::{Games, oauth2, hyper, hyper_rustls, chrono, FieldMask};
// Get an ApplicationSecret instance by some means. It contains the `client_id` and
// `client_secret`, among other things.
let secret: oauth2::ApplicationSecret = Default::default();
// Instantiate the authenticator. It will choose a suitable authentication flow for you,
// unless you replace `None` with the desired Flow.
// Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about
// what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and
// retrieve them from storage.
let auth = oauth2::InstalledFlowAuthenticator::builder(
secret,
oauth2::InstalledFlowReturnMethod::HTTPRedirect,
).build().await.unwrap();
let mut hub = Games::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
// You can configure optional parameters by calling the respective setters at will, and
// execute the final call using `doit()`.
// Values shown here are possibly random and not representative !
let result = hub.applications().get("applicationId")
.platform_type("sed")
.language("amet.")
.doit().await;
match result {
Err(e) => match e {
// The Error enum provides details about what exactly happened.
// You can also just use its `Debug`, `Display` or `Error` traits
Error::HttpError(_)
|Error::Io(_)
|Error::MissingAPIKey
|Error::MissingToken(_)
|Error::Cancelled
|Error::UploadSizeLimitExceeded(_, _)
|Error::Failure(_)
|Error::BadRequest(_)
|Error::FieldClash(_)
|Error::JsonDecodeError(_, _) => println!("{}", e),
},
Ok(res) => println!("Success: {:?}", res),
}
Fields§
§client: Client<S, Body>
§auth: Box<dyn GetToken>
Implementations§
source§impl<'a, S> Games<S>
impl<'a, S> Games<S>
pub fn new<A: 'static + GetToken>(client: Client<S, Body>, auth: A) -> Games<S>
pub fn achievement_definitions(&'a self) -> AchievementDefinitionMethods<'a, S>
pub fn achievements(&'a self) -> AchievementMethods<'a, S>
pub fn applications(&'a self) -> ApplicationMethods<'a, S>
pub fn events(&'a self) -> EventMethods<'a, S>
pub fn leaderboards(&'a self) -> LeaderboardMethods<'a, S>
pub fn metagame(&'a self) -> MetagameMethods<'a, S>
pub fn players(&'a self) -> PlayerMethods<'a, S>
pub fn recall(&'a self) -> RecallMethods<'a, S>
pub fn revisions(&'a self) -> RevisionMethods<'a, S>
pub fn scores(&'a self) -> ScoreMethods<'a, S>
pub fn snapshots(&'a self) -> SnapshotMethods<'a, S>
pub fn stats(&'a self) -> StatMethods<'a, S>
sourcepub fn user_agent(&mut self, agent_name: String) -> String
pub fn user_agent(&mut self, agent_name: String) -> String
Set the user-agent header field to use in all requests to the server.
It defaults to google-api-rust-client/5.0.4
.
Returns the previously set user-agent.
Trait Implementations§
Auto Trait Implementations§
impl<S> !RefUnwindSafe for Games<S>
impl<S> Send for Games<S>where
S: Send,
impl<S> Sync for Games<S>where
S: Sync,
impl<S> Unpin for Games<S>where
S: Unpin,
impl<S> !UnwindSafe for Games<S>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more