pub struct Application {
Show 13 fields pub achievement_count: Option<i32>, pub assets: Option<Vec<ImageAsset>>, pub author: Option<String>, pub category: Option<ApplicationCategory>, pub description: Option<String>, pub enabled_features: Option<Vec<String>>, pub id: Option<String>, pub instances: Option<Vec<Instance>>, pub kind: Option<String>, pub last_updated_timestamp: Option<String>, pub leaderboard_count: Option<i32>, pub name: Option<String>, pub theme_color: Option<String>,
}
Expand description

The Application resource.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

achievement_count: Option<i32>

The number of achievements visible to the currently authenticated player.

assets: Option<Vec<ImageAsset>>

The assets of the application.

author: Option<String>

The author of the application.

category: Option<ApplicationCategory>

The category of the application.

description: Option<String>

The description of the application.

enabled_features: Option<Vec<String>>

A list of features that have been enabled for the application.

id: Option<String>

The ID of the application.

instances: Option<Vec<Instance>>

The instances of the application.

kind: Option<String>

Uniquely identifies the type of this resource. Value is always the fixed string games#application.

last_updated_timestamp: Option<String>

The last updated timestamp of the application.

leaderboard_count: Option<i32>

The number of leaderboards visible to the currently authenticated player.

name: Option<String>

The name of the application.

theme_color: Option<String>

A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. “E0E0E0”).

Trait Implementations

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