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gooey/presentation/opengl/
remote.rs

1//! Remote Opengl backend: events are collected locally and rendering is done on
2//! a remote thread.
3//!
4//! `Opengl::init` should be called first. It will wait until the
5//! `Remote::make_interface` initialization process has placed the windowed
6//! context and display receiver into a shared mutex so the `Render`
7//! initialization can proceed. The `Remote::make_interface` initialization
8//! process will then in turn wait for the `Opengl::init` process to finish.
9
10use std::{env, thread, time, vec};
11use std::sync::{atomic, Arc, LazyLock, Mutex};
12use nsys::{self, gl, math};
13use nsys::gl::glium::{self, glutin};
14use nsys::gl::winit;
15use key_vec::KeyVec;
16use unbounded_spsc;
17
18use crate::prelude::*;
19use super::{render, Graphics, InputHandler, InputState, Presentation};
20
21/// Used to transfer view display events to the rendering backend
22#[expect(clippy::type_complexity)]
23static DISPLAY_RECEIVER
24  : LazyLock <Mutex <Option <unbounded_spsc::Receiver <Vec <(NodeId, Display)>>>>>
25  = LazyLock::new (|| Mutex::new (None));
26/// Used to share window with render thread
27static GLUTIN_WINDOW
28  : LazyLock <Mutex <Option <(winit::window::Window, glutin::config::Config)>>>
29  = LazyLock::new (|| Mutex::new (None));
30/// Frame counter
31static FRAME : LazyLock <Arc <atomic::AtomicU64>> = LazyLock::new (||
32  Arc::new (atomic::AtomicU64::new (0)));
33
34/// Remote rendering handle and glutin event loop
35pub struct Remote {
36  pub event_loop : winit::event_loop::EventLoop <()>,
37  display        : unbounded_spsc::Sender <Vec <(NodeId, Display)>>,
38  input_state    : InputState,
39  screen_tiles   : Option <NodeId>
40}
41
42/// Rendering backend that can receive and handle display updates
43pub struct Opengl {
44  pub draw_crosshair : bool,
45  pub inner       : gl::Render,
46  tileset_id      : Option <gl::render::resource::DefaultTilesetId>,
47  updates         : unbounded_spsc::Receiver <Vec <(NodeId, Display)>>,
48  id_map          : KeyVec <NodeId, NodeId>,
49  view            : Tree <View>,
50  glium_frame     : Option <glium::Frame>,
51  /// Counts number of batches of display events have been processed
52  display_counter : u64
53}
54
55/// Create a tile child frame of the root screen frame.
56///
57/// Must be called after `Opengl::init()`.
58pub fn create_screen_tiles <A, P> (interface : &mut Interface <A, P>) where
59  A : Application,
60  P : Presentation + presentation::HasGraphics <Remote>
61{
62  let screen_id     = interface.root_id().clone();
63  let screen_tiles  = frame::free::Builder::<A>::new (
64    interface.elements(), &screen_id
65  ) .clear_color (canvas::ClearColor::Fixed (None))
66    .coord_kind_override (coordinates::Kind::Tile)
67    .layout (layout::Free { size: Size::fill(), .. layout::Free::default_tile() })
68    .name ("screen-tiles".to_string())
69    .build_element();
70  let (_, Event::Create (_, tiles_id, _)) = interface
71    .action (&screen_id, Action::create_singleton (screen_tiles, CreateOrder::Append))
72    .next().unwrap() else { unreachable!() };
73  interface.presentation.graphics().screen_tiles = Some (tiles_id);
74}
75
76impl Default for Remote {
77  fn default() -> Self {
78    let event_loop = {
79      let (event_loop, window, gl_config) =
80        gl::init::glutin_window ("Gooey Opengl Remote Window");
81      {
82        let mut glutin_window_lock = GLUTIN_WINDOW.lock().unwrap();
83        debug_assert!(glutin_window_lock.is_none());
84        // hide & grab cursor
85        // NOTE: as of winit 0.30.5 setting cursor visibility on other threads seems to
86        // block indefinitely on windows, so we set it here before sending to remote
87        // thread
88        window.set_cursor_visible (false);
89        // NOTE: grabbing cursor here on x11 results in error:
90        // Misc("Cursor could not be confined: confine location not viewable")
91        //window.set_cursor_grab (winit::window::CursorGrabMode::Confined).unwrap();
92        *glutin_window_lock = Some ((window, gl_config));
93      }
94      event_loop
95    };
96    let display = {
97      let (sender, receiver) = unbounded_spsc::channel::<Vec <(NodeId, Display)>>();
98      {
99        let mut display_receiver_lock = DISPLAY_RECEIVER.lock().unwrap();
100        debug_assert!(display_receiver_lock.is_none());
101        *display_receiver_lock = Some (receiver);
102      }
103      sender
104    };
105    Remote {
106      event_loop,
107      display,
108      input_state:  InputState::new(),
109      screen_tiles: None
110    }
111  }
112}
113
114/// Gets the current rendered frame count
115pub fn frame() -> u64 {
116  FRAME.load (atomic::Ordering::SeqCst)
117}
118
119impl Remote {
120  #[inline]
121  pub const fn screen_tiles_id (&self) -> &NodeId {
122    self.screen_tiles.as_ref().unwrap()
123  }
124  #[inline]
125  pub const fn dimensions (&self) -> dimensions::Pixel {
126    self.input_state.dimensions
127  }
128  pub const fn pointer_sensitivity (&self) -> f32 {
129    self.input_state.pointer_sensitivity
130  }
131  pub const fn set_pointer_sensitivity (&mut self, pointer_sensitivity : f32) {
132    self.input_state.pointer_sensitivity = pointer_sensitivity
133  }
134}
135
136impl Graphics     for Remote { }
137impl Presentation for Remote {
138  /// &#9888; Will block until `Opengl::init` is called.
139  ///
140  /// Creates a root screen canvas with default dimensions (1x1).
141  fn make_interface <A : Application> () -> Interface <A, Self> {
142    let screen = {
143      // create a root screen frame and rely on the resize control function to
144      // update the dimensions
145      let mut screen = frame::screen::PixelBuilder::<A>::new()
146        .anchor (Alignment::pixel())
147        .name ("screen".to_string())
148        .build_element();
149      // NOTE: viewport width/height must be non-zero
150      let canvas = Canvas::try_ref_mut (&mut screen.view.component).unwrap();
151      canvas.coordinates.modify_dimensions_horizontal (1);
152      canvas.coordinates.modify_dimensions_vertical (1);
153      screen
154    };
155    Interface::<A, Remote>::with_root (screen)
156  }
157
158  /// &#9888; Will block until `Opengl::init` is called.
159  ///
160  /// Expects a root `Canvas` component.
161  fn with_root (root : View, root_id : NodeId) -> Self {
162    let remote = Self::default();
163    log::debug!("opengl remote with root: {root:?}");
164    remote.display.send (vec![
165      (root_id.clone(), Display::Create (root, root_id, CreateOrder::Append))
166    ]).unwrap();
167    // wait for Opengl::init to finish: to do so we check if the DISPLAY_RECEIVER has
168    // been taken
169    loop {
170      if (*DISPLAY_RECEIVER).lock().unwrap().is_none() {
171        break
172      }
173      thread::sleep (time::Duration::from_millis (100));
174    }
175    remote
176  }
177
178  fn get_input (&mut self, input_buffer : &mut Vec <Input>) {
179    use winit::platform::pump_events::EventLoopExtPumpEvents;
180    log::trace!("get input...");
181    // TODO: we may want to ignore some extra glutin events, e.g. window axis
182    // motion events or keyboard device events on linux
183    self.event_loop.pump_app_events (
184      Some (time::Duration::ZERO),
185      &mut InputHandler { input_buffer, input_state: &mut self.input_state });
186    log::trace!("...get input");
187  }
188
189  fn display_view <V : AsRef <View>> (&mut self,
190    _view_tree      : &Tree <V>,
191    display_values : vec::Drain <(NodeId, Display)>
192  ) {
193    self.display.send (display_values.collect()).unwrap();
194  }
195}
196
197impl Opengl {
198  /// &#9888; `Remote::make_interface` will block until this method is called.
199  ///
200  /// Get the windowed context and display receiver and create the `Opengl` backend.
201  /// This function will not return until the `Remote` struct has been created.
202  pub fn init (tileset_id : Option <gl::render::resource::DefaultTilesetId>) -> Self {
203    let inner = {
204      use gl::render::resource::MAIN_VIEWPORT;
205      // wait for glutin window to be set
206      let (window, gl_config) = loop {
207        let maybe_glutin_window = (*GLUTIN_WINDOW).lock().unwrap().take();
208        if let Some (glutin_window) = maybe_glutin_window {
209          break glutin_window
210        }
211        thread::sleep (time::Duration::from_millis (100));
212      };
213      // NOTE: as of winit 0.30.5 setting cursor visibility/grab on other
214      // threads seems to block indefinitely on windows, so we set it on main
215      // before receiving here
216      //window.set_cursor_visible (false);
217      //window.set_cursor_grab (winit::window::CursorGrabMode::Confined).unwrap();
218      let display = gl::init::glium_display_gl33core (&window, &gl_config);
219      let mut render =
220        gl::Render::<gl::render::resource::Default>::new (display, window);
221      // set the tile dimensions
222      let [tile_width, tile_height] =
223        render.resource.tile_dimensions (tileset_id.unwrap_or_default());
224      unsafe {
225        env::set_var ("GOOEY_TILE_WIDTH", tile_width.to_string());
226        env::set_var ("GOOEY_TILE_HEIGHT", tile_height.to_string());
227      }
228      // set the main viewport
229      render.resource.draw2d.viewport_resources_set (MAIN_VIEWPORT, Default::default());
230      render
231    };
232    let updates = loop {
233      let maybe_receiver = (*DISPLAY_RECEIVER).lock().unwrap().take();
234      if let Some (receiver) = maybe_receiver {
235        break receiver
236      }
237      thread::sleep (time::Duration::from_millis (100));
238    };
239    Opengl {
240      inner,
241      tileset_id,
242      updates,
243      id_map:          KeyVec::new(),
244      view:            Tree::new(),
245      glium_frame:     None,
246      display_counter: 0,
247      draw_crosshair:  false
248    }
249  }
250
251  #[inline]
252  pub const fn inner (&self) -> &gl::Render {
253    &self.inner
254  }
255
256  #[inline]
257  pub const fn inner_mut (&mut self) -> &mut gl::Render {
258    &mut self.inner
259  }
260
261  #[inline]
262  #[deprecated = "use remote::frame() function instead"]
263  pub fn frame (&self) -> u64 {
264    frame()
265  }
266
267  #[inline]
268  pub const fn display_counter (&self) -> u64 {
269    self.display_counter
270  }
271
272  #[inline]
273  pub const fn reset_display_counter (&mut self) {
274    self.display_counter = 0;
275  }
276
277  pub fn load_pointer (&mut self,
278    key    : gl::render::resource::PointerTextureIndexRepr,
279    bytes  : &[u8],
280    offset : math::Vector2 <i16>
281  ) {
282    let render = &mut self.inner;
283    render::load_pointer (render, key, bytes, offset);
284  }
285
286  pub fn load_textures (&mut self,
287    textures_16x16   : &[&'static str],
288    textures_64x64   : &[&'static str],
289    textures_anysize : &[&'static str]
290  ) {
291    render::load_textures (
292      &mut self.inner, textures_16x16, textures_64x64, textures_anysize)
293  }
294
295  #[inline]
296  pub fn process_display_events (&mut self) {
297    while self.process_display_events_single() { }
298  }
299
300  /// Returns `true` if a batch of display events was processed, `false` otherwise
301  pub fn process_display_events_single (&mut self) -> bool {
302    if let Ok (updates) = self.updates.try_recv() {
303      for (node_id, display) in updates {
304        match display {
305          Display::Create (view, child_id, order) => {
306            let new_id = if self.id_map.is_empty() {
307              // special case for initial root node: parent_id == child_id
308              self.view.insert (Node::new (view),
309                tree::InsertBehavior::AsRoot).unwrap()
310            } else {
311              let parent_id = self.id_map.get (&node_id).unwrap();
312              let new_id    = self.view.insert (
313                Node::new (view),
314                tree::InsertBehavior::UnderNode (parent_id)).unwrap();
315              match order {
316                CreateOrder::Prepend => {
317                  let _ = self.view.make_first_sibling (&new_id).unwrap();
318                }
319                CreateOrder::NthSibling (n) =>
320                  self.view.make_nth_sibling (&new_id, n as usize).unwrap(),
321                CreateOrder::Append => {}
322              }
323              new_id
324            };
325            assert!(self.id_map.insert (child_id, new_id).is_none());
326          }
327          Display::Update (update) => {
328            let id = self.id_map.get (&node_id).unwrap();
329            match update {
330              Update::View (view) =>
331                *self.view.get_mut (id).unwrap().data_mut() = view,
332              Update::FocusTop => {
333                self.view.make_last_sibling (id).unwrap();
334              }
335            }
336          }
337          Display::Destroy => {
338            let id = self.id_map.remove (&node_id).unwrap();
339            let _ = self.view.remove_node (id, tree::RemoveBehavior::DropChildren)
340              .unwrap();
341          }
342        }
343      }
344      self.display_counter += 1;
345      true
346    } else {
347      false
348    }
349  }
350  pub fn update_and_do_frame (&mut self) {
351    // update the renderer with the current view
352    render::update (&mut self.inner, self.tileset_id, &self.view, self.draw_crosshair);
353    // render the frame
354    self.inner.do_frame (self.glium_frame.as_mut());
355    FRAME.fetch_add (1, atomic::Ordering::SeqCst);
356  }
357  /// Pump display events and render a frame
358  pub fn display (&mut self) {
359    self.process_display_events();
360    self.update_and_do_frame();
361  }
362}
363
364/// Hack to allow passing a tree of views directly to the `render::update` function
365impl AsRef <View> for View {
366  fn as_ref (&self) -> &View {
367    self
368  }
369}