pub fn activate_pointer(
release: &Release,
elements: &Tree<Element>,
node_id: &NodeId,
action_buffer: &mut Vec<(NodeId, Action)>,
)Expand description
Builtin button control ‘ActivatePointer’.
Given the target node, traverses subtree to find the top-most element that
intersects with the pointer; if the element is in state Enabled, then it
is focused. If the element is also a button, then push the button.
Note that this control does not need to be bound to a frame widget; it can be bound to any arbitrary widget.