[][src]Enum golem::UniformValue

pub enum UniformValue {
    Int(i32),
    Float(f32),
    Vector2([f32; 2]),
    Vector3([f32; 3]),
    Vector4([f32; 4]),
    IVector2([i32; 2]),
    IVector3([i32; 3]),
    IVector4([i32; 4]),
    Matrix2([f32; 4]),
    Matrix3([f32; 9]),
    Matrix4([f32; 16]),
}

A value to provide to a uniform

Use ShaderProgram::set_uniform to provide it.

Variants

Int(i32)
Float(f32)
Vector2([f32; 2])
Vector3([f32; 3])
Vector4([f32; 4])
IVector2([i32; 2])
IVector3([i32; 3])
IVector4([i32; 4])
Matrix2([f32; 4])
Matrix3([f32; 9])
Matrix4([f32; 16])

Trait Implementations

impl Clone for UniformValue[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.