[][src]Enum golem::TextureWrap

pub enum TextureWrap {
    Repeat,
    ClampToEdge,
    MirroredRepeat,
}

How the texture should wrap if a sample is outside the edge

Variants

Repeat

Repeat as though the texture was endlessly tiled

ClampToEdge

Choose the closest sample in the texture

MirroredRepeat

Repeat as though the texture was endlessly tiled, but flipping each time

Trait Implementations

impl Clone for TextureWrap[src]

impl Copy for TextureWrap[src]

impl Debug for TextureWrap[src]

impl Eq for TextureWrap[src]

impl Hash for TextureWrap[src]

impl PartialEq<TextureWrap> for TextureWrap[src]

impl StructuralEq for TextureWrap[src]

impl StructuralPartialEq for TextureWrap[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.