[][src]Enum golem::TextureWrap

pub enum TextureWrap {
    Repeat,
    ClampToEdge,
    MirroredRepeat,
}

How the texture should wrap if a sample is outside the edge

Variants

Repeat

Repeat as though the texture was endlessly tiled

ClampToEdge

Choose the closest sample in the texture

MirroredRepeat

Repeat as though the texture was endlessly tiled, but flipping each time

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