[][src]Enum golem::TextureFilter

pub enum TextureFilter {
    Linear,
    Nearest,
}

How textures should scale when being drawn at non-native sizes

Variants

Linear

Smooth out the texture samples as the texture stretches or squashes

This is best for textures you want to blur as they scale

Nearest

Pick the nearest texture sample as the texture stretches or squashes

This is best for textures you want to pixelate as they scale

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