Struct Node

Source
#[repr(C)]
pub struct Node { /* private fields */ }
Expand description

Godot class Node.

Inherits Object.

Related symbols:

See also Godot docs for Node.

§Construction

This class is manually managed. You can create a new instance using Node::new_alloc().

Do not forget to call free() or hand over ownership to Godot.

Implementations§

Source§

impl Node

Manual extensions for the Node class.

Source

pub fn get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Gd<T>
where T: Inherits<Node>,

⚠️ Retrieves the node at path path, panicking if not found or bad type.

§Panics

If the node is not found, or if it does not have type T or inherited.

Source

pub fn try_get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Option<Gd<T>>
where T: Inherits<Node>,

Retrieves the node at path path (fallible).

If the node is not found, or if it does not have type T or inherited, None will be returned.

Source§

impl Node

Source

pub fn print_orphan_nodes()

Source

pub fn add_sibling(&mut self, sibling: impl AsObjectArg<Node>)

To set the default parameters, use Self::add_sibling_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn add_sibling_ex<'a>( &'a mut self, sibling: impl AsObjectArg<Node>, ) -> ExAddSibling<'a>

Source

pub fn set_name(&mut self, name: impl AsArg<GString>)

Source

pub fn get_name(&self) -> StringName

Source

pub fn add_child(&mut self, node: impl AsObjectArg<Node>)

To set the default parameters, use Self::add_child_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn add_child_ex<'a>( &'a mut self, node: impl AsObjectArg<Node>, ) -> ExAddChild<'a>

Source

pub fn remove_child(&mut self, node: impl AsObjectArg<Node>)

Source

pub fn reparent(&mut self, new_parent: impl AsObjectArg<Node>)

To set the default parameters, use Self::reparent_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn reparent_ex<'a>( &'a mut self, new_parent: impl AsObjectArg<Node>, ) -> ExReparent<'a>

Source

pub fn get_child_count(&self) -> i32

To set the default parameters, use Self::get_child_count_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_child_count_ex<'a>(&'a self) -> ExGetChildCount<'a>

Source

pub fn get_children(&self) -> Array<Gd<Node>>

To set the default parameters, use Self::get_children_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_children_ex<'a>(&'a self) -> ExGetChildren<'a>

Source

pub fn get_child(&self, idx: i32) -> Option<Gd<Node>>

To set the default parameters, use Self::get_child_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_child_ex<'a>(&'a self, idx: i32) -> ExGetChild<'a>

Source

pub fn has_node(&self, path: impl AsArg<NodePath>) -> bool

Source

pub fn get_node_or_null(&self, path: impl AsArg<NodePath>) -> Option<Gd<Node>>

Source

pub fn get_parent(&self) -> Option<Gd<Node>>

Source

pub fn find_child(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>

To set the default parameters, use Self::find_child_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn find_child_ex<'a>( &'a self, pattern: impl AsArg<GString> + 'a, ) -> ExFindChild<'a>

Source

pub fn find_children(&self, pattern: impl AsArg<GString>) -> Array<Gd<Node>>

To set the default parameters, use Self::find_children_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn find_children_ex<'a>( &'a self, pattern: impl AsArg<GString> + 'a, ) -> ExFindChildren<'a>

Source

pub fn find_parent(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>

Source

pub fn has_node_and_resource(&self, path: impl AsArg<NodePath>) -> bool

Source

pub fn get_node_and_resource( &mut self, path: impl AsArg<NodePath>, ) -> Array<Variant>

Source

pub fn is_inside_tree(&self) -> bool

Source

pub fn is_part_of_edited_scene(&self) -> bool

Source

pub fn is_ancestor_of(&self, node: impl AsObjectArg<Node>) -> bool

Source

pub fn is_greater_than(&self, node: impl AsObjectArg<Node>) -> bool

Source

pub fn get_path(&self) -> NodePath

Source

pub fn get_path_to(&self, node: impl AsObjectArg<Node>) -> NodePath

To set the default parameters, use Self::get_path_to_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_path_to_ex<'a>( &'a self, node: impl AsObjectArg<Node>, ) -> ExGetPathTo<'a>

Source

pub fn add_to_group(&mut self, group: impl AsArg<StringName>)

To set the default parameters, use Self::add_to_group_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn add_to_group_ex<'a>( &'a mut self, group: impl AsArg<StringName> + 'a, ) -> ExAddToGroup<'a>

Source

pub fn remove_from_group(&mut self, group: impl AsArg<StringName>)

Source

pub fn is_in_group(&self, group: impl AsArg<StringName>) -> bool

Source

pub fn move_child(&mut self, child_node: impl AsObjectArg<Node>, to_index: i32)

Source

pub fn get_groups(&self) -> Array<StringName>

Source

pub fn set_owner(&mut self, owner: impl AsObjectArg<Node>)

Source

pub fn get_owner(&self) -> Option<Gd<Node>>

Source

pub fn get_index(&self) -> i32

To set the default parameters, use Self::get_index_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_index_ex<'a>(&'a self) -> ExGetIndex<'a>

Source

pub fn print_tree(&mut self)

Source

pub fn print_tree_pretty(&mut self)

Source

pub fn get_tree_string(&mut self) -> GString

Source

pub fn get_tree_string_pretty(&mut self) -> GString

Source

pub fn set_scene_file_path(&mut self, scene_file_path: impl AsArg<GString>)

Source

pub fn get_scene_file_path(&self) -> GString

Source

pub fn propagate_notification(&mut self, what: i32)

Source

pub fn propagate_call(&mut self, method: impl AsArg<StringName>)

To set the default parameters, use Self::propagate_call_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn propagate_call_ex<'a>( &'a mut self, method: impl AsArg<StringName> + 'a, ) -> ExPropagateCall<'a>

Source

pub fn set_physics_process(&mut self, enable: bool)

Source

pub fn get_physics_process_delta_time(&self) -> f64

Source

pub fn is_physics_processing(&self) -> bool

Source

pub fn get_process_delta_time(&self) -> f64

Source

pub fn set_process(&mut self, enable: bool)

Source

pub fn set_process_priority(&mut self, priority: i32)

Source

pub fn get_process_priority(&self) -> i32

Source

pub fn set_physics_process_priority(&mut self, priority: i32)

Source

pub fn get_physics_process_priority(&self) -> i32

Source

pub fn is_processing(&self) -> bool

Source

pub fn set_process_input(&mut self, enable: bool)

Source

pub fn is_processing_input(&self) -> bool

Source

pub fn set_process_shortcut_input(&mut self, enable: bool)

Source

pub fn is_processing_shortcut_input(&self) -> bool

Source

pub fn set_process_unhandled_input(&mut self, enable: bool)

Source

pub fn is_processing_unhandled_input(&self) -> bool

Source

pub fn set_process_unhandled_key_input(&mut self, enable: bool)

Source

pub fn is_processing_unhandled_key_input(&self) -> bool

Source

pub fn set_process_mode(&mut self, mode: ProcessMode)

Source

pub fn get_process_mode(&self) -> ProcessMode

Source

pub fn can_process(&self) -> bool

Source

pub fn set_process_thread_group(&mut self, mode: ProcessThreadGroup)

Source

pub fn get_process_thread_group(&self) -> ProcessThreadGroup

Source

pub fn set_process_thread_messages(&mut self, flags: ProcessThreadMessages)

Source

pub fn get_process_thread_messages(&self) -> ProcessThreadMessages

Source

pub fn set_process_thread_group_order(&mut self, order: i32)

Source

pub fn get_process_thread_group_order(&self) -> i32

Source

pub fn set_display_folded(&mut self, fold: bool)

Source

pub fn is_displayed_folded(&self) -> bool

Source

pub fn set_process_internal(&mut self, enable: bool)

Source

pub fn is_processing_internal(&self) -> bool

Source

pub fn set_physics_process_internal(&mut self, enable: bool)

Source

pub fn is_physics_processing_internal(&self) -> bool

Source

pub fn set_physics_interpolation_mode(&mut self, mode: PhysicsInterpolationMode)

Source

pub fn get_physics_interpolation_mode(&self) -> PhysicsInterpolationMode

Source

pub fn is_physics_interpolated(&self) -> bool

Source

pub fn is_physics_interpolated_and_enabled(&self) -> bool

Source

pub fn reset_physics_interpolation(&mut self)

Source

pub fn set_auto_translate_mode(&mut self, mode: AutoTranslateMode)

Source

pub fn get_auto_translate_mode(&self) -> AutoTranslateMode

Source

pub fn get_window(&self) -> Option<Gd<Window>>

Source

pub fn get_last_exclusive_window(&self) -> Option<Gd<Window>>

Source

pub fn get_tree(&self) -> Option<Gd<SceneTree>>

Source

pub fn create_tween(&mut self) -> Option<Gd<Tween>>

Source

pub fn duplicate(&self) -> Option<Gd<Node>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Source

pub fn replace_by(&mut self, node: impl AsObjectArg<Node>)

To set the default parameters, use Self::replace_by_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn replace_by_ex<'a>( &'a mut self, node: impl AsObjectArg<Node>, ) -> ExReplaceBy<'a>

Source

pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)

Source

pub fn get_scene_instance_load_placeholder(&self) -> bool

Source

pub fn set_editable_instance( &mut self, node: impl AsObjectArg<Node>, is_editable: bool, )

Source

pub fn is_editable_instance(&self, node: impl AsObjectArg<Node>) -> bool

Source

pub fn get_viewport(&self) -> Option<Gd<Viewport>>

Source

pub fn queue_free(&mut self)

Source

pub fn request_ready(&mut self)

Source

pub fn is_node_ready(&self) -> bool

Source

pub fn set_multiplayer_authority(&mut self, id: i32)

To set the default parameters, use Self::set_multiplayer_authority_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn set_multiplayer_authority_ex<'a>( &'a mut self, id: i32, ) -> ExSetMultiplayerAuthority<'a>

Source

pub fn get_multiplayer_authority(&self) -> i32

Source

pub fn is_multiplayer_authority(&self) -> bool

Source

pub fn get_multiplayer(&self) -> Option<Gd<MultiplayerApi>>

Source

pub fn rpc_config(&mut self, method: impl AsArg<StringName>, config: &Variant)

Source

pub fn set_editor_description( &mut self, editor_description: impl AsArg<GString>, )

Source

pub fn get_editor_description(&self) -> GString

Source

pub fn set_unique_name_in_owner(&mut self, enable: bool)

Source

pub fn is_unique_name_in_owner(&self) -> bool

Source

pub fn atr(&self, message: impl AsArg<GString>) -> GString

To set the default parameters, use Self::atr_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn atr_ex<'a>(&'a self, message: impl AsArg<GString> + 'a) -> ExAtr<'a>

Source

pub fn atr_n( &self, message: impl AsArg<GString>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::atr_n_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn atr_n_ex<'a>( &'a self, message: impl AsArg<GString> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExAtrN<'a>

Source

pub fn rpc( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_rpc( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn rpc_id( &mut self, peer_id: i64, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_rpc_id( &mut self, peer_id: i64, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn update_configuration_warnings(&mut self)

Source

pub fn call_deferred_thread_group( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call_deferred_thread_group( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn set_deferred_thread_group( &mut self, property: impl AsArg<StringName>, value: &Variant, )

Source

pub fn notify_deferred_thread_group(&mut self, what: i32)

Source

pub fn call_thread_safe( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call_thread_safe( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn set_thread_safe( &mut self, property: impl AsArg<StringName>, value: &Variant, )

Source

pub fn notify_thread_safe(&mut self, what: i32)

Source

pub fn notify(&mut self, what: NodeNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

Source

pub fn notify_reversed(&mut self, what: NodeNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Methods from Deref<Target = Object>§

Source

pub fn get_class(&self) -> GString

Source

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

Source

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

Source

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

Source

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

Source

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

Source

pub fn get_property_list(&self) -> Array<Dictionary>

Source

pub fn get_method_list(&self) -> Array<Dictionary>

Source

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

Source

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

Source

pub fn set_script(&mut self, script: &Variant)

Source

pub fn get_script(&self) -> Variant

Source

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

Source

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

Source

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

Source

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

Source

pub fn get_meta_list(&self) -> Array<StringName>

Source

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

Source

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

Source

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

Source

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

Source

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

Source

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

Source

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

Source

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

Source

pub fn get_signal_list(&self) -> Array<Dictionary>

Source

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

Source

pub fn get_incoming_connections(&self) -> Array<Dictionary>

Source

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

Source

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

Source

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

Source

pub fn set_block_signals(&mut self, enable: bool)

Source

pub fn is_blocking_signals(&self) -> bool

Source

pub fn notify_property_list_changed(&mut self)

Source

pub fn set_message_translation(&mut self, enable: bool)

Source

pub fn can_translate_messages(&self) -> bool

Source

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

Source

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

Source

pub fn is_queued_for_deletion(&self) -> bool

Source

pub fn cancel_free(&mut self)

Source

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

Source

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

Source§

impl Bounds for Node

Source§

type Memory = MemManual

Defines the memory strategy of the static type.
Source§

type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
Source§

impl Debug for Node

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Deref for Node

Source§

type Target = Object

The resulting type after dereferencing.
Source§

fn deref(&self) -> &<Node as Deref>::Target

Dereferences the value.
Source§

impl DerefMut for Node

Source§

fn deref_mut(&mut self) -> &mut <Node as Deref>::Target

Mutably dereferences the value.
Source§

impl GodotClass for Node

Source§

const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
Source§

type Base = Object

The immediate superclass of T. This is always a Godot engine class.
Source§

fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
Source§

fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
Source§

impl GodotDefault for Node

Source§

impl Inherits<Node> for AcceptDialog

Source§

impl Inherits<Node> for AnimatableBody2D

Source§

impl Inherits<Node> for AnimatableBody3D

Source§

impl Inherits<Node> for AnimatedSprite2D

Source§

impl Inherits<Node> for AnimatedSprite3D

Source§

impl Inherits<Node> for AnimationMixer

Source§

impl Inherits<Node> for AnimationPlayer

Source§

impl Inherits<Node> for AnimationTree

Source§

impl Inherits<Node> for Area2D

Source§

impl Inherits<Node> for Area3D

Source§

impl Inherits<Node> for AspectRatioContainer

Source§

impl Inherits<Node> for AudioListener2D

Source§

impl Inherits<Node> for AudioListener3D

Source§

impl Inherits<Node> for AudioStreamPlayer

Source§

impl Inherits<Node> for AudioStreamPlayer2D

Source§

impl Inherits<Node> for AudioStreamPlayer3D

Source§

impl Inherits<Node> for BackBufferCopy

Source§

impl Inherits<Node> for BaseButton

Source§

impl Inherits<Node> for Bone2D

Source§

impl Inherits<Node> for BoneAttachment3D

Source§

impl Inherits<Node> for BoxContainer

Source§

impl Inherits<Node> for Button

Source§

impl Inherits<Node> for Camera2D

Source§

impl Inherits<Node> for Camera3D

Source§

impl Inherits<Node> for CanvasGroup

Source§

impl Inherits<Node> for CanvasItem

Source§

impl Inherits<Node> for CanvasLayer

Source§

impl Inherits<Node> for CanvasModulate

Source§

impl Inherits<Node> for CenterContainer

Source§

impl Inherits<Node> for CharacterBody2D

Source§

impl Inherits<Node> for CharacterBody3D

Source§

impl Inherits<Node> for CheckBox

Source§

impl Inherits<Node> for CheckButton

Source§

impl Inherits<Node> for CodeEdit

Source§

impl Inherits<Node> for CollisionObject2D

Source§

impl Inherits<Node> for CollisionObject3D

Source§

impl Inherits<Node> for CollisionPolygon2D

Source§

impl Inherits<Node> for CollisionPolygon3D

Source§

impl Inherits<Node> for CollisionShape2D

Source§

impl Inherits<Node> for CollisionShape3D

Source§

impl Inherits<Node> for ColorPicker

Source§

impl Inherits<Node> for ColorPickerButton

Source§

impl Inherits<Node> for ColorRect

Source§

impl Inherits<Node> for ConeTwistJoint3D

Source§

impl Inherits<Node> for ConfirmationDialog

Source§

impl Inherits<Node> for Container

Source§

impl Inherits<Node> for Control

Source§

impl Inherits<Node> for CpuParticles2D

Source§

impl Inherits<Node> for CpuParticles3D

Source§

impl Inherits<Node> for CsgBox3D

Source§

impl Inherits<Node> for CsgCombiner3D

Source§

impl Inherits<Node> for CsgCylinder3D

Source§

impl Inherits<Node> for CsgMesh3D

Source§

impl Inherits<Node> for CsgPolygon3D

Source§

impl Inherits<Node> for CsgPrimitive3D

Source§

impl Inherits<Node> for CsgShape3D

Source§

impl Inherits<Node> for CsgSphere3D

Source§

impl Inherits<Node> for CsgTorus3D

Source§

impl Inherits<Node> for DampedSpringJoint2D

Source§

impl Inherits<Node> for Decal

Source§

impl Inherits<Node> for DirectionalLight2D

Source§

impl Inherits<Node> for DirectionalLight3D

Source§

impl Inherits<Node> for EditorCommandPalette

Source§

impl Inherits<Node> for EditorFileDialog

Source§

impl Inherits<Node> for EditorFileSystem

Source§

impl Inherits<Node> for EditorInspector

Source§

impl Inherits<Node> for EditorPlugin

Source§

impl Inherits<Node> for EditorProperty

Source§

impl Inherits<Node> for EditorResourcePicker

Source§

impl Inherits<Node> for EditorResourcePreview

Source§

impl Inherits<Node> for EditorScriptPicker

Source§

impl Inherits<Node> for EditorSpinSlider

Source§

impl Inherits<Node> for FileDialog

Source§

impl Inherits<Node> for FileSystemDock

Source§

impl Inherits<Node> for FlowContainer

Source§

impl Inherits<Node> for FogVolume

Source§

impl Inherits<Node> for Generic6DofJoint3D

Source§

impl Inherits<Node> for GeometryInstance3D

Source§

impl Inherits<Node> for GpuParticles2D

Source§

impl Inherits<Node> for GpuParticles3D

Source§

impl Inherits<Node> for GpuParticlesAttractor3D

Source§

impl Inherits<Node> for GpuParticlesAttractorBox3D

Source§

impl Inherits<Node> for GpuParticlesAttractorSphere3D

Source§

impl Inherits<Node> for GpuParticlesAttractorVectorField3D

Source§

impl Inherits<Node> for GpuParticlesCollision3D

Source§

impl Inherits<Node> for GpuParticlesCollisionBox3D

Source§

impl Inherits<Node> for GpuParticlesCollisionHeightField3D

Source§

impl Inherits<Node> for GpuParticlesCollisionSdf3d

Source§

impl Inherits<Node> for GpuParticlesCollisionSphere3D

Source§

impl Inherits<Node> for GraphEdit

Source§

impl Inherits<Node> for GraphElement

Source§

impl Inherits<Node> for GraphFrame

Source§

impl Inherits<Node> for GraphNode

Source§

impl Inherits<Node> for GridContainer

Source§

impl Inherits<Node> for GridMap

Source§

impl Inherits<Node> for GrooveJoint2D

Source§

impl Inherits<Node> for HBoxContainer

Source§

impl Inherits<Node> for HFlowContainer

Source§

impl Inherits<Node> for HScrollBar

Source§

impl Inherits<Node> for HSeparator

Source§

impl Inherits<Node> for HSlider

Source§

impl Inherits<Node> for HSplitContainer

Source§

impl Inherits<Node> for HingeJoint3D

Source§

impl Inherits<Node> for HttpRequest

Source§

impl Inherits<Node> for ImporterMeshInstance3D

Source§

impl Inherits<Node> for InstancePlaceholder

Source§

impl Inherits<Node> for ItemList

Source§

impl Inherits<Node> for Joint2D

Source§

impl Inherits<Node> for Joint3D

Source§

impl Inherits<Node> for Label

Source§

impl Inherits<Node> for Label3D

Source§

impl Inherits<Node> for Light2D

Source§

impl Inherits<Node> for Light3D

Source§

impl Inherits<Node> for LightOccluder2D

Source§

impl Inherits<Node> for LightmapGi

Source§

impl Inherits<Node> for LightmapProbe

Source§

impl Inherits<Node> for Line2D

Source§

impl Inherits<Node> for LineEdit

Source§

impl Inherits<Node> for LinkButton

Source§

impl Inherits<Node> for MarginContainer

Source§

impl Inherits<Node> for Marker2D

Source§

impl Inherits<Node> for Marker3D

Source§

impl Inherits<Node> for MenuBar

Source§

impl Inherits<Node> for MenuButton

Source§

impl Inherits<Node> for MeshInstance2D

Source§

impl Inherits<Node> for MeshInstance3D

Source§

impl Inherits<Node> for MissingNode

Source§

impl Inherits<Node> for MultiMeshInstance2D

Source§

impl Inherits<Node> for MultiMeshInstance3D

Source§

impl Inherits<Node> for MultiplayerSpawner

Source§

impl Inherits<Node> for MultiplayerSynchronizer

Source§

impl Inherits<Node> for NavigationAgent2D

Source§

impl Inherits<Node> for NavigationAgent3D

Source§

impl Inherits<Node> for NavigationLink2D

Source§

impl Inherits<Node> for NavigationLink3D

Source§

impl Inherits<Node> for NavigationObstacle2D

Source§

impl Inherits<Node> for NavigationObstacle3D

Source§

impl Inherits<Node> for NavigationRegion2D

Source§

impl Inherits<Node> for NavigationRegion3D

Source§

impl Inherits<Node> for NinePatchRect

Source§

impl Inherits<Node> for Node2D

Source§

impl Inherits<Node> for Node3D

Source§

impl Inherits<Node> for OccluderInstance3D

Source§

impl Inherits<Node> for OmniLight3D

Source§

impl Inherits<Node> for OpenXrCompositionLayer

Source§

impl Inherits<Node> for OpenXrCompositionLayerCylinder

Source§

impl Inherits<Node> for OpenXrCompositionLayerEquirect

Source§

impl Inherits<Node> for OpenXrCompositionLayerQuad

Source§

impl Inherits<Node> for OpenXrHand

Source§

impl Inherits<Node> for OptionButton

Source§

impl Inherits<Node> for Panel

Source§

impl Inherits<Node> for PanelContainer

Source§

impl Inherits<Node> for Parallax2D

Source§

impl Inherits<Node> for ParallaxBackground

Source§

impl Inherits<Node> for ParallaxLayer

Source§

impl Inherits<Node> for Path2D

Source§

impl Inherits<Node> for Path3D

Source§

impl Inherits<Node> for PathFollow2D

Source§

impl Inherits<Node> for PathFollow3D

Source§

impl Inherits<Node> for PhysicalBone2D

Source§

impl Inherits<Node> for PhysicalBone3D

Source§

impl Inherits<Node> for PhysicalBoneSimulator3D

Source§

impl Inherits<Node> for PhysicsBody2D

Source§

impl Inherits<Node> for PhysicsBody3D

Source§

impl Inherits<Node> for PinJoint2D

Source§

impl Inherits<Node> for PinJoint3D

Source§

impl Inherits<Node> for PointLight2D

Source§

impl Inherits<Node> for Polygon2D

Source§

impl Inherits<Node> for Popup

Source§

impl Inherits<Node> for PopupMenu

Source§

impl Inherits<Node> for PopupPanel

Source§

impl Inherits<Node> for ProgressBar

Source§

impl Inherits<Node> for Range

Source§

impl Inherits<Node> for RayCast2D

Source§

impl Inherits<Node> for RayCast3D

Source§

impl Inherits<Node> for ReferenceRect

Source§

impl Inherits<Node> for ReflectionProbe

Source§

impl Inherits<Node> for RemoteTransform2D

Source§

impl Inherits<Node> for RemoteTransform3D

Source§

impl Inherits<Node> for ResourcePreloader

Source§

impl Inherits<Node> for RichTextLabel

Source§

impl Inherits<Node> for RigidBody2D

Source§

impl Inherits<Node> for RigidBody3D

Source§

impl Inherits<Node> for RootMotionView

Source§

impl Inherits<Node> for ScriptCreateDialog

Source§

impl Inherits<Node> for ScriptEditor

Source§

impl Inherits<Node> for ScriptEditorBase

Source§

impl Inherits<Node> for ScrollBar

Source§

impl Inherits<Node> for ScrollContainer

Source§

impl Inherits<Node> for Separator

Source§

impl Inherits<Node> for ShaderGlobalsOverride

Source§

impl Inherits<Node> for ShapeCast2D

Source§

impl Inherits<Node> for ShapeCast3D

Source§

impl Inherits<Node> for Skeleton2D

Source§

impl Inherits<Node> for Skeleton3D

Source§

impl Inherits<Node> for SkeletonIk3d

Source§

impl Inherits<Node> for SkeletonModifier3D

Source§

impl Inherits<Node> for Slider

Source§

impl Inherits<Node> for SliderJoint3D

Source§

impl Inherits<Node> for SoftBody3D

Source§

impl Inherits<Node> for SpinBox

Source§

impl Inherits<Node> for SplitContainer

Source§

impl Inherits<Node> for SpotLight3D

Source§

impl Inherits<Node> for SpringArm3D

Source§

impl Inherits<Node> for Sprite2D

Source§

impl Inherits<Node> for Sprite3D

Source§

impl Inherits<Node> for SpriteBase3D

Source§

impl Inherits<Node> for StaticBody2D

Source§

impl Inherits<Node> for StaticBody3D

Source§

impl Inherits<Node> for StatusIndicator

Source§

impl Inherits<Node> for SubViewport

Source§

impl Inherits<Node> for SubViewportContainer

Source§

impl Inherits<Node> for TabBar

Source§

impl Inherits<Node> for TabContainer

Source§

impl Inherits<Node> for TextEdit

Source§

impl Inherits<Node> for TextureButton

Source§

impl Inherits<Node> for TextureProgressBar

Source§

impl Inherits<Node> for TextureRect

Source§

impl Inherits<Node> for TileMap

Source§

impl Inherits<Node> for TileMapLayer

Source§

impl Inherits<Node> for Timer

Source§

impl Inherits<Node> for TouchScreenButton

Source§

impl Inherits<Node> for Tree

Source§

impl Inherits<Node> for VBoxContainer

Source§

impl Inherits<Node> for VFlowContainer

Source§

impl Inherits<Node> for VScrollBar

Source§

impl Inherits<Node> for VSeparator

Source§

impl Inherits<Node> for VSlider

Source§

impl Inherits<Node> for VSplitContainer

Source§

impl Inherits<Node> for VehicleBody3D

Source§

impl Inherits<Node> for VehicleWheel3D

Source§

impl Inherits<Node> for VideoStreamPlayer

Source§

impl Inherits<Node> for Viewport

Source§

impl Inherits<Node> for VisibleOnScreenEnabler2D

Source§

impl Inherits<Node> for VisibleOnScreenEnabler3D

Source§

impl Inherits<Node> for VisibleOnScreenNotifier2D

Source§

impl Inherits<Node> for VisibleOnScreenNotifier3D

Source§

impl Inherits<Node> for VisualInstance3D

Source§

impl Inherits<Node> for VoxelGi

Source§

impl Inherits<Node> for Window

Source§

impl Inherits<Node> for WorldEnvironment

Source§

impl Inherits<Node> for XrAnchor3D

Source§

impl Inherits<Node> for XrBodyModifier3D

Source§

impl Inherits<Node> for XrCamera3D

Source§

impl Inherits<Node> for XrController3D

Source§

impl Inherits<Node> for XrFaceModifier3D

Source§

impl Inherits<Node> for XrHandModifier3D

Source§

impl Inherits<Node> for XrNode3D

Source§

impl Inherits<Node> for XrOrigin3D

Source§

impl Inherits<Object> for Node

Auto Trait Implementations§

§

impl Freeze for Node

§

impl RefUnwindSafe for Node

§

impl !Send for Node

§

impl !Sync for Node

§

impl Unpin for Node

§

impl UnwindSafe for Node

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> NewAlloc for T
where T: GodotDefault<Memory = MemManual> + Bounds,

Source§

fn new_alloc() -> Gd<T>

Return a new, manually-managed Gd containing a default-constructed instance. Read more
Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Inherits<T> for T
where T: GodotClass,