Struct godot_sys::godot_pluginscript_language_desc [] [src]

#[repr(C)]
pub struct godot_pluginscript_language_desc { pub name: *const c_char, pub type_: *const c_char, pub extension: *const c_char, pub recognized_extensions: *mut *const c_char, pub init: Option<unsafe extern "C" fn() -> *mut godot_pluginscript_language_data>, pub finish: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data)>, pub reserved_words: *mut *const c_char, pub comment_delimiters: *mut *const c_char, pub string_delimiters: *mut *const c_char, pub has_named_classes: godot_bool, pub get_template_source_code: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *const godot_string, _: *const godot_string) -> godot_string>, pub validate: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *const godot_string, _: *mut c_int, _: *mut c_int, _: *mut godot_string, _: *const godot_string, _: *mut godot_pool_string_array) -> godot_bool>, pub find_function: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *const godot_string, _: *const godot_string) -> c_int>, pub make_function: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *const godot_string, _: *const godot_string, _: *const godot_pool_string_array) -> godot_string>, pub complete_code: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *const godot_string, _: *const godot_string, _: *mut godot_object, _: *mut godot_array, _: *mut godot_bool, _: *mut godot_string) -> godot_error>, pub auto_indent_code: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *mut godot_string, _: c_int, _: c_int)>, pub add_global_constant: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *const godot_string, _: *const godot_variant)>, pub debug_get_error: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data) -> godot_string>, pub debug_get_stack_level_count: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data) -> c_int>, pub debug_get_stack_level_line: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: c_int) -> c_int>, pub debug_get_stack_level_function: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: c_int) -> godot_string>, pub debug_get_stack_level_source: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: c_int) -> godot_string>, pub debug_get_stack_level_locals: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: c_int, _: *mut godot_pool_string_array, _: *mut godot_array, _: c_int, _: c_int)>, pub debug_get_stack_level_members: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: c_int, _: *mut godot_pool_string_array, _: *mut godot_array, _: c_int, _: c_int)>, pub debug_get_globals: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *mut godot_pool_string_array, _: *mut godot_array, _: c_int, _: c_int)>, pub debug_parse_stack_level_expression: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: c_int, _: *const godot_string, _: c_int, _: c_int) -> godot_string>, pub get_public_functions: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *mut godot_array)>, pub get_public_constants: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *mut godot_dictionary)>, pub profiling_start: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data)>, pub profiling_stop: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data)>, pub profiling_get_accumulated_data: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *mut godot_pluginscript_profiling_data, _: c_int) -> c_int>, pub profiling_get_frame_data: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data, _: *mut godot_pluginscript_profiling_data, _: c_int) -> c_int>, pub profiling_frame: Option<unsafe extern "C" fn(_: *mut godot_pluginscript_language_data)>, pub script_desc: godot_pluginscript_script_desc, }

Fields

Trait Implementations

impl Debug for godot_pluginscript_language_desc
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Formats the value using the given formatter.

impl Copy for godot_pluginscript_language_desc
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impl Clone for godot_pluginscript_language_desc
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more