Expand description
A simple logger that prints to Godot’s output window
godot-logger is a simple logger that prints log messages to the output console inside the
Godot game engine. It is built around the logging facade of the log crate, and uses the
godot_print!
macro from the gdnative bindings.
It is possible to configure different log levels for different Rust modules, similar to other
popular logging frameworks such as env_logger or log4rs. Simply provide a list as the second
argument to the init
function with module names and log levels.
§Use
Add godot-logger and log as dependencies to Cargo.toml
.
Then initialize godot-logger in the init
function that is exported by gdnative
. Pass in a
default log level, and a list with module-level overrides (can be empty).
use gdnative::prelude::*;
use godot_logger::GodotLogger;
use log::{Level, LevelFilter};
fn init(handle: InitHandle) {
GodotLogger::builder()
.default_log_level(Level::Info)
.add_filter("godot_logger", LevelFilter::Debug)
.init();
log::debug!("Initialized the logger");
}
godot_init!(init);
The following will appear in the Output console inside Godot:
2021-09-25 19:29:25 DEBUG godot_logger Initialized the logger
Structs§
- Builder
- A
Builder
that configures and initializes the Godot logger - Godot
Logger - A logger that prints to the output console of the Godot game engine