godot_core/classes/manual_extensions.rs
1/*
2 * Copyright (c) godot-rust; Bromeon and contributors.
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at https://mozilla.org/MPL/2.0/.
6 */
7use crate::builtin::NodePath;
8use crate::classes::{Node, PackedScene};
9use crate::meta::{arg_into_ref, AsArg};
10use crate::obj::{Gd, Inherits};
11
12/// Manual extensions for the `Node` class.
13impl Node {
14 /// ⚠️ Retrieves the node at path `path`, panicking if not found or bad type.
15 ///
16 /// # Panics
17 /// If the node is not found, or if it does not have type `T` or inherited.
18 pub fn get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Gd<T>
19 where
20 T: Inherits<Node>,
21 {
22 arg_into_ref!(path);
23
24 self.try_get_node_as(path).unwrap_or_else(|| {
25 panic!(
26 "There is no node of type {ty} at path `{path}`",
27 ty = T::class_name()
28 )
29 })
30 }
31
32 /// Retrieves the node at path `path` (fallible).
33 ///
34 /// If the node is not found, or if it does not have type `T` or inherited,
35 /// `None` will be returned.
36 pub fn try_get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Option<Gd<T>>
37 where
38 T: Inherits<Node>,
39 {
40 arg_into_ref!(path);
41
42 // TODO differentiate errors (not found, bad type) with Result
43 self.get_node_or_null(path)
44 .and_then(|node| node.try_cast::<T>().ok())
45 }
46}
47
48// ----------------------------------------------------------------------------------------------------------------------------------------------
49
50/// Manual extensions for the `PackedScene` class.
51impl PackedScene {
52 /// ⚠️ Instantiates the scene as type `T`, panicking if not found or bad type.
53 ///
54 /// # Panics
55 /// If the scene is not type `T` or inherited.
56 pub fn instantiate_as<T>(&self) -> Gd<T>
57 where
58 T: Inherits<Node>,
59 {
60 self.try_instantiate_as::<T>()
61 .unwrap_or_else(|| panic!("Failed to instantiate {to}", to = T::class_name()))
62 }
63
64 /// Instantiates the scene as type `T` (fallible).
65 ///
66 /// If the scene is not type `T` or inherited.
67 pub fn try_instantiate_as<T>(&self) -> Option<Gd<T>>
68 where
69 T: Inherits<Node>,
70 {
71 self.instantiate().and_then(|gd| gd.try_cast::<T>().ok())
72 }
73}