Macro godot_script_error

Source
macro_rules! godot_script_error {
    ($fmt:literal $(, $args:expr)* $(,)?) => { ... };
}
Expand description

Logs a script error to Godot’s built-in debugger and to the OS terminal.

This is rarely needed in Rust; script errors are typically emitted by the GDScript parser.

§See also

godot_error! for a general error message.