macro_rules! godot_script_error {
($fmt:literal $(, $args:expr)* $(,)?) => { ... };
}
Expand description
Logs a script error to Godot’s built-in debugger and to the OS terminal.
This is rarely needed in Rust; script errors are typically emitted by the GDScript parser.
§See also
godot_error!
for a general error message.