Module init
Source - GdextBuild
- Provides meta-information about the library and the Godot version in use.
- EditorRunBehavior
- Determines if and how an extension’s code is run in the editor.
- InitLevel
- Stage of the Godot initialization process.
- InitStage
- Extended initialization stage that includes both initialization levels and the main loop.
- ExtensionLibrary
- Defines the entry point for a GDExtension Rust library.
- is_main_thread
- Check if the current thread is the main thread.
- main_thread_idNon-
wasm_nothreads - Get the
ThreadId of the main thread.