Expand description
Higher-level additions to the Godot engine API.
Contains functionality that extends existing Godot classes and functions, to make them more versatile or better integrated with Rust.
Macros§
- tr
- A convenience macro for using the
Object::tr()andObject::tr_ex()methods. - tr_n
- A convenience macro for using the
Object::tr_n()andObject::tr_n_ex()methods.
Structs§
- GFile
- Open a file for reading or writing.
Functions§
- get_
autoload_ by_ name - Retrieves an autoload by name.
- load
- ⚠️ Loads a resource from the filesystem located at
path, panicking on error. - save
- ⚠️ Saves a
Resource-inheriting object into the file located atpath. - try_
get_ autoload_ by_ name - Retrieves an autoload by name (fallible).
- try_
load - Loads a resource from the filesystem located at
path. - try_
save - Saves a
Resource-inheriting object into the file located atpath.