godot_core/builtin/string/string_name.rs
1/*
2 * Copyright (c) godot-rust; Bromeon and contributors.
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at https://mozilla.org/MPL/2.0/.
6 */
7
8use std::fmt;
9
10use godot_ffi as sys;
11use sys::{ffi_methods, ExtVariantType, GodotFfi};
12
13use crate::builtin::{inner, Encoding, GString, NodePath, Variant};
14use crate::meta::error::StringError;
15use crate::meta::AsArg;
16use crate::{impl_shared_string_api, meta};
17
18/// A string optimized for unique names.
19///
20/// StringNames are immutable strings designed for representing unique names. StringName ensures that only
21/// one instance of a given name exists.
22///
23/// # Ordering
24///
25/// In Godot, `StringName`s are **not** ordered lexicographically, and the ordering relation is **not** stable across multiple runs of your
26/// application. Therefore, this type does not implement `PartialOrd` and `Ord`, as it would be very easy to introduce bugs by accidentally
27/// relying on lexicographical ordering.
28///
29/// Instead, we provide [`transient_ord()`][Self::transient_ord] for ordering relations.
30///
31/// # Null bytes
32///
33/// Note that Godot ignores any bytes after a null-byte. This means that for instance `"hello, world!"` and \
34/// `"hello, world!\0 ignored by Godot"` will be treated as the same string if converted to a `StringName`.
35///
36/// # All string types
37///
38/// | Intended use case | String type |
39/// |-------------------|--------------------------------------------|
40/// | General purpose | [`GString`][crate::builtin::GString] |
41/// | Interned names | **`StringName`** |
42/// | Scene-node paths | [`NodePath`][crate::builtin::NodePath] |
43///
44/// # Godot docs
45///
46/// [`StringName` (stable)](https://docs.godotengine.org/en/stable/classes/class_stringname.html)
47// Currently we rely on `transparent` for `borrow_string_sys`.
48#[repr(transparent)]
49pub struct StringName {
50 opaque: sys::types::OpaqueStringName,
51}
52
53impl StringName {
54 fn from_opaque(opaque: sys::types::OpaqueStringName) -> Self {
55 Self { opaque }
56 }
57
58 /// Convert string from bytes with given encoding, returning `Err` on validation errors.
59 ///
60 /// Intermediate `NUL` characters are not accepted in Godot and always return `Err`.
61 ///
62 /// Some notes on the encodings:
63 /// - **Latin-1:** Since every byte is a valid Latin-1 character, no validation besides the `NUL` byte is performed.
64 /// It is your responsibility to ensure that the input is meaningful under Latin-1.
65 /// - **ASCII**: Subset of Latin-1, which is additionally validated to be valid, non-`NUL` ASCII characters.
66 /// - **UTF-8**: The input is validated to be UTF-8.
67 ///
68 /// Specifying incorrect encoding is safe, but may result in unintended string values.
69 pub fn try_from_bytes(bytes: &[u8], encoding: Encoding) -> Result<Self, StringError> {
70 Self::try_from_bytes_with_nul_check(bytes, encoding, true)
71 }
72
73 /// Convert string from bytes with given encoding, returning `Err` on validation errors.
74 ///
75 /// Convenience function for [`try_from_bytes()`](Self::try_from_bytes); see its docs for more information.
76 ///
77 /// When called with `Encoding::Latin1`, this can be slightly more efficient than `try_from_bytes()`.
78 pub fn try_from_cstr(cstr: &std::ffi::CStr, encoding: Encoding) -> Result<Self, StringError> {
79 // Since Godot 4.2, we can directly short-circuit for Latin-1, which takes a null-terminated C string.
80 if encoding == Encoding::Latin1 {
81 // Note: CStr guarantees no intermediate NUL bytes, so we don't need to check for them.
82
83 let is_static = sys::conv::SYS_FALSE;
84 let s = unsafe {
85 Self::new_with_string_uninit(|string_ptr| {
86 let ctor = sys::interface_fn!(string_name_new_with_latin1_chars);
87 ctor(
88 string_ptr,
89 cstr.as_ptr() as *const std::ffi::c_char,
90 is_static,
91 );
92 })
93 };
94 return Ok(s);
95 }
96
97 Self::try_from_bytes_with_nul_check(cstr.to_bytes(), encoding, false)
98 }
99
100 fn try_from_bytes_with_nul_check(
101 bytes: &[u8],
102 encoding: Encoding,
103 check_nul: bool,
104 ) -> Result<Self, StringError> {
105 match encoding {
106 Encoding::Ascii => {
107 // ASCII is a subset of UTF-8, and UTF-8 has a more direct implementation than Latin-1; thus use UTF-8 via `From<&str>`.
108 if !bytes.is_ascii() {
109 Err(StringError::new("invalid ASCII"))
110 } else if check_nul && bytes.contains(&0) {
111 Err(StringError::new("intermediate NUL byte in ASCII string"))
112 } else {
113 // SAFETY: ASCII is a subset of UTF-8 and was verified above.
114 let ascii = unsafe { std::str::from_utf8_unchecked(bytes) };
115 Ok(Self::from(ascii))
116 }
117 }
118 Encoding::Latin1 => {
119 // This branch is short-circuited if invoked for CStr, which uses `string_name_new_with_latin1_chars`
120 // (requires nul-termination). In general, fall back to GString conversion.
121 GString::try_from_bytes_with_nul_check(bytes, Encoding::Latin1, check_nul)
122 .map(|s| Self::from(&s))
123 }
124 Encoding::Utf8 => {
125 // from_utf8() also checks for intermediate NUL bytes.
126 let utf8 = std::str::from_utf8(bytes);
127
128 utf8.map(StringName::from)
129 .map_err(|e| StringError::with_source("invalid UTF-8", e))
130 }
131 }
132 }
133
134 /// Number of characters in the string.
135 ///
136 /// _Godot equivalent: `length`_
137 #[doc(alias = "length")]
138 pub fn len(&self) -> usize {
139 self.as_inner().length() as usize
140 }
141
142 crate::declare_hash_u32_method! {
143 /// Returns a 32-bit integer hash value representing the string.
144 }
145
146 #[deprecated = "renamed to hash_u32"]
147 pub fn hash(&self) -> u32 {
148 self.as_inner()
149 .hash()
150 .try_into()
151 .expect("Godot hashes are uint32_t")
152 }
153
154 meta::declare_arg_method! {
155 /// Use as argument for an [`impl AsArg<GString|NodePath>`][crate::meta::AsArg] parameter.
156 ///
157 /// This is a convenient way to convert arguments of similar string types.
158 ///
159 /// # Example
160 /// [`Node::set_name()`][crate::classes::Node::set_name] takes `GString`, let's pass a `StringName`:
161 /// ```no_run
162 /// # use godot::prelude::*;
163 /// let needle = StringName::from("str");
164 /// let haystack = GString::from("a long string");
165 /// let found = haystack.find(needle.arg());
166 /// ```
167 }
168
169 /// O(1), non-lexicographic, non-stable ordering relation.
170 ///
171 /// The result of the comparison is **not** lexicographic and **not** stable across multiple runs of your application.
172 ///
173 /// However, it is very fast. It doesn't depend on the length of the strings, but on the memory location of string names.
174 /// This can still be useful if you need to establish an ordering relation, but are not interested in the actual order of the strings
175 /// (example: binary search).
176 ///
177 /// For lexicographical ordering, convert to `GString` (significantly slower).
178 pub fn transient_ord(&self) -> TransientStringNameOrd<'_> {
179 TransientStringNameOrd(self)
180 }
181
182 ffi_methods! {
183 type sys::GDExtensionStringNamePtr = *mut Opaque;
184
185 // Note: unlike from_sys, from_string_sys does not default-construct instance first. Typical usage in C++ is placement new.
186 fn new_from_string_sys = new_from_sys;
187 fn new_with_string_uninit = new_with_uninit;
188 fn string_sys = sys;
189 fn string_sys_mut = sys_mut;
190 }
191
192 /// Consumes self and turns it into a sys-ptr, should be used together with [`from_owned_string_sys`](Self::from_owned_string_sys).
193 ///
194 /// This will leak memory unless `from_owned_string_sys` is called on the returned pointer.
195 pub(crate) fn into_owned_string_sys(self) -> sys::GDExtensionStringNamePtr {
196 sys::static_assert_eq_size_align!(StringName, sys::types::OpaqueStringName);
197
198 let leaked = Box::into_raw(Box::new(self));
199 leaked.cast()
200 }
201
202 /// Creates a `StringName` from a sys-ptr without incrementing the refcount.
203 ///
204 /// # Safety
205 ///
206 /// * Must only be used on a pointer returned from a call to [`into_owned_string_sys`](Self::into_owned_string_sys).
207 /// * Must not be called more than once on the same pointer.
208 #[deny(unsafe_op_in_unsafe_fn)]
209 pub(crate) unsafe fn from_owned_string_sys(ptr: sys::GDExtensionStringNamePtr) -> Self {
210 sys::static_assert_eq_size_align!(StringName, sys::types::OpaqueStringName);
211
212 let ptr = ptr.cast::<Self>();
213
214 // SAFETY: `ptr` was returned from a call to `into_owned_string_sys`, which means it was created by a call to
215 // `Box::into_raw`, thus we can use `Box::from_raw` here. Additionally, this is only called once on this pointer.
216 let boxed = unsafe { Box::from_raw(ptr) };
217 *boxed
218 }
219
220 /// Convert a `StringName` sys pointer to a reference with unbounded lifetime.
221 ///
222 /// # Safety
223 ///
224 /// `ptr` must point to a live `StringName` for the duration of `'a`.
225 pub(crate) unsafe fn borrow_string_sys<'a>(
226 ptr: sys::GDExtensionConstStringNamePtr,
227 ) -> &'a StringName {
228 sys::static_assert_eq_size_align!(StringName, sys::types::OpaqueStringName);
229 &*(ptr.cast::<StringName>())
230 }
231
232 /// Convert a `StringName` sys pointer to a mutable reference with unbounded lifetime.
233 ///
234 /// # Safety
235 ///
236 /// - `ptr` must point to a live `StringName` for the duration of `'a`.
237 /// - Must be exclusive - no other reference to given `StringName` instance can exist for the duration of `'a`.
238 pub(crate) unsafe fn borrow_string_sys_mut<'a>(
239 ptr: sys::GDExtensionStringNamePtr,
240 ) -> &'a mut StringName {
241 sys::static_assert_eq_size_align!(StringName, sys::types::OpaqueStringName);
242 &mut *(ptr.cast::<StringName>())
243 }
244
245 #[doc(hidden)]
246 pub fn as_inner(&self) -> inner::InnerStringName<'_> {
247 inner::InnerStringName::from_outer(self)
248 }
249
250 #[doc(hidden)] // Private for now. Needs API discussion, also regarding overlap with try_from_cstr().
251 pub fn __cstr(c_str: &'static std::ffi::CStr) -> Self {
252 // This used to be set to true, but `p_is_static` parameter in Godot should only be enabled if the result is indeed stored
253 // in a static. See discussion in https://github.com/godot-rust/gdext/pull/1316. We may unify this into a regular constructor,
254 // or provide a dedicated StringName cache (similar to ClassId cache) in the future, which would be freed on shutdown.
255 let is_static = false;
256
257 Self::__cstr_with_static(c_str, is_static)
258 }
259
260 /// Creates a `StringName` from a static ASCII/Latin-1 `c"string"`.
261 ///
262 /// If `is_static` is true, avoids unnecessary copies and allocations and directly uses the backing buffer. However, this must
263 /// be stored in an actual `static` to not cause leaks/error messages with Godot. For literals, use `is_static=false`.
264 ///
265 /// Note that while Latin-1 encoding is the most common encoding for c-strings, it isn't a requirement. So if your c-string
266 /// uses a different encoding (e.g. UTF-8), it is possible that some characters will not show up as expected.
267 ///
268 /// # Safety
269 /// `c_str` must be a static c-string that remains valid for the entire program duration.
270 ///
271 /// # Example
272 /// ```no_run
273 /// use godot::builtin::StringName;
274 ///
275 /// // '±' is a Latin-1 character with codepoint 0xB1. Note that this is not UTF-8, where it would need two bytes.
276 /// let sname = StringName::__cstr(c"\xb1 Latin-1 string");
277 /// ```
278 #[doc(hidden)] // Private for now. Needs API discussion, also regarding overlap with try_from_cstr().
279 pub fn __cstr_with_static(c_str: &'static std::ffi::CStr, is_static: bool) -> Self {
280 // SAFETY: c_str is nul-terminated and remains valid for entire program duration.
281 unsafe {
282 Self::new_with_string_uninit(|ptr| {
283 sys::interface_fn!(string_name_new_with_latin1_chars)(
284 ptr,
285 c_str.as_ptr(),
286 sys::conv::bool_to_sys(is_static),
287 )
288 })
289 }
290 }
291}
292
293// SAFETY:
294// - `move_return_ptr`
295// Nothing special needs to be done beyond a `std::mem::swap` when returning a StringName.
296// So we can just use `ffi_methods`.
297//
298// - `from_arg_ptr`
299// StringNames are properly initialized through a `from_sys` call, but the ref-count should be
300// incremented as that is the callee's responsibility. Which we do by calling
301// `std::mem::forget(string_name.clone())`.
302unsafe impl GodotFfi for StringName {
303 const VARIANT_TYPE: ExtVariantType = ExtVariantType::Concrete(sys::VariantType::STRING_NAME);
304
305 ffi_methods! { type sys::GDExtensionTypePtr = *mut Opaque; .. }
306}
307
308meta::impl_godot_as_self!(StringName: ByRef);
309
310impl_builtin_traits! {
311 for StringName {
312 Default => string_name_construct_default;
313 Clone => string_name_construct_copy;
314 Drop => string_name_destroy;
315 Eq => string_name_operator_equal;
316 // Do not provide PartialOrd or Ord. Even though Godot provides a `operator <`, it is non-lexicographic and non-deterministic
317 // (based on pointers). See transient_ord() method.
318 Hash;
319 }
320}
321
322impl_shared_string_api! {
323 builtin: StringName,
324 find_builder: ExStringNameFind,
325 split_builder: ExStringNameSplit,
326}
327
328impl fmt::Display for StringName {
329 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
330 let s = GString::from(self);
331 <GString as fmt::Display>::fmt(&s, f)
332 }
333}
334
335/// Uses literal syntax from GDScript: `&"string_name"`
336impl fmt::Debug for StringName {
337 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
338 let string = GString::from(self);
339 write!(f, "&\"{string}\"")
340 }
341}
342
343// SAFETY: StringName is immutable once constructed. Shared references can thus not undergo mutation.
344unsafe impl Sync for StringName {}
345
346// SAFETY: StringName is immutable once constructed. Also, its inc-ref/dec-ref operations are mutex-protected in Godot.
347// That is, it's safe to construct a StringName on thread A and destroy it on thread B.
348unsafe impl Send for StringName {}
349
350// ----------------------------------------------------------------------------------------------------------------------------------------------
351// Conversion from/into other string-types
352
353impl_rust_string_conv!(StringName);
354
355impl From<&str> for StringName {
356 fn from(string: &str) -> Self {
357 let utf8 = string.as_bytes();
358
359 // SAFETY: Rust guarantees validity and range of string.
360 unsafe {
361 Self::new_with_string_uninit(|ptr| {
362 sys::interface_fn!(string_name_new_with_utf8_chars_and_len)(
363 ptr,
364 utf8.as_ptr() as *const std::ffi::c_char,
365 utf8.len() as i64,
366 );
367 })
368 }
369 }
370}
371
372impl From<&String> for StringName {
373 fn from(value: &String) -> Self {
374 value.as_str().into()
375 }
376}
377
378impl From<&GString> for StringName {
379 /// See also [`GString::to_string_name()`].
380 fn from(string: &GString) -> Self {
381 unsafe {
382 Self::new_with_uninit(|self_ptr| {
383 let ctor = sys::builtin_fn!(string_name_from_string);
384 let args = [string.sys()];
385 ctor(self_ptr, args.as_ptr());
386 })
387 }
388 }
389}
390
391impl From<&NodePath> for StringName {
392 fn from(path: &NodePath) -> Self {
393 Self::from(&GString::from(path))
394 }
395}
396
397// ----------------------------------------------------------------------------------------------------------------------------------------------
398// Ordering
399
400/// Type that implements `Ord` for `StringNames`.
401///
402/// See [`StringName::transient_ord()`].
403pub struct TransientStringNameOrd<'a>(&'a StringName);
404
405impl PartialEq for TransientStringNameOrd<'_> {
406 fn eq(&self, other: &Self) -> bool {
407 self.0 == other.0
408 }
409}
410
411impl Eq for TransientStringNameOrd<'_> {}
412
413impl PartialOrd for TransientStringNameOrd<'_> {
414 fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
415 Some(self.cmp(other))
416 }
417}
418
419impl Ord for TransientStringNameOrd<'_> {
420 fn cmp(&self, other: &Self) -> std::cmp::Ordering {
421 // SAFETY: builtin operator provided by Godot.
422 let op_less = |lhs, rhs| unsafe {
423 let mut result = false;
424 sys::builtin_call! {
425 string_name_operator_less(lhs, rhs, result.sys_mut())
426 }
427 result
428 };
429
430 let self_ptr = self.0.sys();
431 let other_ptr = other.0.sys();
432
433 if op_less(self_ptr, other_ptr) {
434 std::cmp::Ordering::Less
435 } else if op_less(other_ptr, self_ptr) {
436 std::cmp::Ordering::Greater
437 } else if self.eq(other) {
438 std::cmp::Ordering::Equal
439 } else {
440 panic!(
441 "Godot provides inconsistent StringName ordering for \"{}\" and \"{}\"",
442 self.0, other.0
443 );
444 }
445 }
446}
447
448// ----------------------------------------------------------------------------------------------------------------------------------------------
449// serde support
450
451#[cfg(feature = "serde")] #[cfg_attr(published_docs, doc(cfg(feature = "serde")))]
452mod serialize {
453 use std::fmt::Formatter;
454
455 use serde::de::{Error, Visitor};
456 use serde::{Deserialize, Deserializer, Serialize, Serializer};
457
458 use super::*;
459
460 // For "Available on crate feature `serde`" in docs. Cannot be inherited from module. Also does not support #[derive] (e.g. in Vector2).
461 #[cfg_attr(published_docs, doc(cfg(feature = "serde")))]
462 impl Serialize for StringName {
463 #[inline]
464 fn serialize<S>(
465 &self,
466 serializer: S,
467 ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
468 where
469 S: Serializer,
470 {
471 serializer.serialize_str(&self.to_string())
472 }
473 }
474
475 #[cfg_attr(published_docs, doc(cfg(feature = "serde")))]
476 impl<'de> Deserialize<'de> for StringName {
477 #[inline]
478 fn deserialize<D>(deserializer: D) -> Result<Self, <D as Deserializer<'de>>::Error>
479 where
480 D: Deserializer<'de>,
481 {
482 struct StringNameVisitor;
483 impl Visitor<'_> for StringNameVisitor {
484 type Value = StringName;
485
486 fn expecting(&self, formatter: &mut Formatter) -> fmt::Result {
487 formatter.write_str("a StringName")
488 }
489
490 fn visit_str<E>(self, s: &str) -> Result<Self::Value, E>
491 where
492 E: Error,
493 {
494 Ok(StringName::from(s))
495 }
496 }
497
498 deserializer.deserialize_str(StringNameVisitor)
499 }
500 }
501}
502
503// TODO(v0.4.x): consider re-exposing in public API. Open questions: thread-safety, performance, memory leaks, global overhead.
504// Possibly in a more general StringName cache, similar to ClassId. See https://github.com/godot-rust/gdext/pull/1316.
505/// Creates and gets a reference to a static `StringName` from a ASCII/Latin-1 `c"string"`.
506///
507/// This is the fastest way to create a StringName repeatedly, with the result being cached and never released, like `SNAME` in Godot source code. Suitable for scenarios where high performance is required.
508#[macro_export]
509macro_rules! static_sname {
510 ($str:literal) => {{
511 use std::sync::OnceLock;
512
513 let c_str: &'static std::ffi::CStr = $str;
514 static SNAME: OnceLock<StringName> = OnceLock::new();
515 SNAME.get_or_init(|| StringName::__cstr_with_static(c_str, true))
516 }};
517}