godot_core/builtin/string/string_name.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445
/*
* Copyright (c) godot-rust; Bromeon and contributors.
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
use std::fmt;
use godot_ffi as sys;
use sys::{ffi_methods, GodotFfi};
use crate::builtin::{inner, GString, NodePath, Variant};
use crate::meta::AsArg;
use crate::{impl_shared_string_api, meta};
/// A string optimized for unique names.
///
/// StringNames are immutable strings designed for representing unique names. StringName ensures that only
/// one instance of a given name exists.
///
/// # Ordering
///
/// In Godot, `StringName`s are **not** ordered lexicographically, and the ordering relation is **not** stable across multiple runs of your
/// application. Therefore, this type does not implement `PartialOrd` and `Ord`, as it would be very easy to introduce bugs by accidentally
/// relying on lexicographical ordering.
///
/// Instead, we provide [`transient_ord()`][Self::transient_ord] for ordering relations.
///
/// # Null bytes
///
/// Note that Godot ignores any bytes after a null-byte. This means that for instance `"hello, world!"` and \
/// `"hello, world!\0 ignored by Godot"` will be treated as the same string if converted to a `StringName`.
///
/// # Performance
///
/// The fastest way to create string names is by using null-terminated C-string literals such as `c"MyClass"`. These have `'static` lifetime and
/// can be used directly by Godot, without allocation or conversion. The encoding is limited to Latin-1, however. See the corresponding
/// [`From<&'static CStr>` impl](#impl-From<%26CStr>-for-StringName).
///
/// # All string types
///
/// | Intended use case | String type |
/// |-------------------|--------------------------------------------|
/// | General purpose | [`GString`][crate::builtin::GString] |
/// | Interned names | **`StringName`** |
/// | Scene-node paths | [`NodePath`][crate::builtin::NodePath] |
///
/// # Godot docs
///
/// [`StringName` (stable)](https://docs.godotengine.org/en/stable/classes/class_stringname.html)
// Currently we rely on `transparent` for `borrow_string_sys`.
#[repr(transparent)]
pub struct StringName {
opaque: sys::types::OpaqueStringName,
}
impl StringName {
fn from_opaque(opaque: sys::types::OpaqueStringName) -> Self {
Self { opaque }
}
/// Number of characters in the string.
///
/// _Godot equivalent: `length`_
#[doc(alias = "length")]
pub fn len(&self) -> usize {
self.as_inner().length() as usize
}
/// Returns a 32-bit integer hash value representing the string.
pub fn hash(&self) -> u32 {
self.as_inner()
.hash()
.try_into()
.expect("Godot hashes are uint32_t")
}
meta::declare_arg_method! {
/// Use as argument for an [`impl AsArg<GString|NodePath>`][crate::meta::AsArg] parameter.
///
/// This is a convenient way to convert arguments of similar string types.
///
/// # Example
/// [`Node::set_name()`][crate::classes::Node::set_name] takes `GString`, let's pass a `StringName`:
/// ```no_run
/// # use godot::prelude::*;
/// let name = StringName::from("my cool node");
///
/// let mut node = Node::new_alloc();
/// node.set_name(name.arg());
/// ```
}
/// O(1), non-lexicographic, non-stable ordering relation.
///
/// The result of the comparison is **not** lexicographic and **not** stable across multiple runs of your application.
///
/// However, it is very fast. It doesn't depend on the length of the strings, but on the memory location of string names.
/// This can still be useful if you need to establish an ordering relation, but are not interested in the actual order of the strings
/// (example: binary search).
///
/// For lexicographical ordering, convert to `GString` (significantly slower).
pub fn transient_ord(&self) -> TransientStringNameOrd<'_> {
TransientStringNameOrd(self)
}
ffi_methods! {
type sys::GDExtensionStringNamePtr = *mut Opaque;
// Note: unlike from_sys, from_string_sys does not default-construct instance first. Typical usage in C++ is placement new.
fn new_from_string_sys = new_from_sys;
fn new_with_string_uninit = new_with_uninit;
fn string_sys = sys;
fn string_sys_mut = sys_mut;
}
/// Consumes self and turns it into a sys-ptr, should be used together with [`from_owned_string_sys`](Self::from_owned_string_sys).
///
/// This will leak memory unless `from_owned_string_sys` is called on the returned pointer.
pub(crate) fn into_owned_string_sys(self) -> sys::GDExtensionStringNamePtr {
sys::static_assert_eq_size_align!(StringName, sys::types::OpaqueStringName);
let leaked = Box::into_raw(Box::new(self));
leaked.cast()
}
/// Creates a `StringName` from a sys-ptr without incrementing the refcount.
///
/// # Safety
///
/// * Must only be used on a pointer returned from a call to [`into_owned_string_sys`](Self::into_owned_string_sys).
/// * Must not be called more than once on the same pointer.
#[deny(unsafe_op_in_unsafe_fn)]
pub(crate) unsafe fn from_owned_string_sys(ptr: sys::GDExtensionStringNamePtr) -> Self {
sys::static_assert_eq_size_align!(StringName, sys::types::OpaqueStringName);
let ptr = ptr.cast::<Self>();
// SAFETY: `ptr` was returned from a call to `into_owned_string_sys`, which means it was created by a call to
// `Box::into_raw`, thus we can use `Box::from_raw` here. Additionally, this is only called once on this pointer.
let boxed = unsafe { Box::from_raw(ptr) };
*boxed
}
/// Convert a `StringName` sys pointer to a reference with unbounded lifetime.
///
/// # Safety
///
/// `ptr` must point to a live `StringName` for the duration of `'a`.
pub(crate) unsafe fn borrow_string_sys<'a>(
ptr: sys::GDExtensionConstStringNamePtr,
) -> &'a StringName {
sys::static_assert_eq_size_align!(StringName, sys::types::OpaqueStringName);
&*(ptr.cast::<StringName>())
}
#[doc(hidden)]
pub fn as_inner(&self) -> inner::InnerStringName {
inner::InnerStringName::from_outer(self)
}
/// Increment ref-count. This may leak memory if used wrongly.
#[cfg(since_api = "4.2")]
fn inc_ref(&self) {
std::mem::forget(self.clone());
}
}
// SAFETY:
// - `move_return_ptr`
// Nothing special needs to be done beyond a `std::mem::swap` when returning a StringName.
// So we can just use `ffi_methods`.
//
// - `from_arg_ptr`
// StringNames are properly initialized through a `from_sys` call, but the ref-count should be
// incremented as that is the callee's responsibility. Which we do by calling
// `std::mem::forget(string_name.clone())`.
unsafe impl GodotFfi for StringName {
fn variant_type() -> sys::VariantType {
sys::VariantType::STRING_NAME
}
ffi_methods! { type sys::GDExtensionTypePtr = *mut Opaque; .. }
}
meta::impl_godot_as_self!(StringName);
impl_builtin_traits! {
for StringName {
Default => string_name_construct_default;
Clone => string_name_construct_copy;
Drop => string_name_destroy;
Eq => string_name_operator_equal;
// Do not provide PartialOrd or Ord. Even though Godot provides a `operator <`, it is non-lexicographic and non-deterministic
// (based on pointers). See transient_ord() method.
Hash;
}
}
impl_shared_string_api! {
builtin: StringName,
find_builder: ExStringNameFind,
split_builder: ExStringNameSplit,
}
impl fmt::Display for StringName {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let s = GString::from(self);
<GString as fmt::Display>::fmt(&s, f)
}
}
/// Uses literal syntax from GDScript: `&"string_name"`
impl fmt::Debug for StringName {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let string = GString::from(self);
write!(f, "&\"{string}\"")
}
}
// SAFETY: StringName is immutable once constructed. Shared references can thus not undergo mutation.
unsafe impl Sync for StringName {}
// SAFETY: StringName is immutable once constructed. Also, its inc-ref/dec-ref operations are mutex-protected in Godot.
// That is, it's safe to construct a StringName on thread A and destroy it on thread B.
unsafe impl Send for StringName {}
// ----------------------------------------------------------------------------------------------------------------------------------------------
// Conversion from/into other string-types
impl_rust_string_conv!(StringName);
impl From<&str> for StringName {
#[cfg(before_api = "4.2")]
fn from(string: &str) -> Self {
let intermediate = GString::from(string);
Self::from(&intermediate)
}
#[cfg(since_api = "4.2")]
fn from(string: &str) -> Self {
let utf8 = string.as_bytes();
// SAFETY: Rust guarantees validity and range of string.
unsafe {
Self::new_with_string_uninit(|ptr| {
sys::interface_fn!(string_name_new_with_utf8_chars_and_len)(
ptr,
utf8.as_ptr() as *const std::ffi::c_char,
utf8.len() as i64,
);
})
}
}
}
impl From<String> for StringName {
fn from(value: String) -> Self {
value.as_str().into()
}
}
impl From<&String> for StringName {
fn from(value: &String) -> Self {
value.as_str().into()
}
}
impl From<&GString> for StringName {
/// See also [`GString::to_string_name()`].
fn from(string: &GString) -> Self {
unsafe {
Self::new_with_uninit(|self_ptr| {
let ctor = sys::builtin_fn!(string_name_from_string);
let args = [string.sys()];
ctor(self_ptr, args.as_ptr());
})
}
}
}
impl From<GString> for StringName {
/// Converts this `GString` to a `StringName`.
///
/// This is identical to `StringName::from(&string)`, and as such there is no performance benefit.
fn from(string: GString) -> Self {
Self::from(&string)
}
}
impl From<&NodePath> for StringName {
fn from(path: &NodePath) -> Self {
Self::from(GString::from(path))
}
}
impl From<NodePath> for StringName {
/// Converts this `NodePath` to a `StringName`.
///
/// This is identical to `StringName::from(&path)`, and as such there is no performance benefit.
fn from(path: NodePath) -> Self {
Self::from(GString::from(path))
}
}
#[cfg(since_api = "4.2")]
impl From<&'static std::ffi::CStr> for StringName {
/// Creates a `StringName` from a static ASCII/Latin-1 `c"string"`.
///
/// This avoids unnecessary copies and allocations and directly uses the backing buffer. Useful for literals.
///
/// Note that while Latin-1 encoding is the most common encoding for c-strings, it isn't a requirement. So if your c-string
/// uses a different encoding (e.g. UTF-8), it is possible that some characters will not show up as expected.
///
/// # Example
/// ```no_run
/// use godot::builtin::StringName;
///
/// // '±' is a Latin-1 character with codepoint 0xB1. Note that this is not UTF-8, where it would need two bytes.
/// let sname = StringName::from(c"\xb1 Latin-1 string");
/// ```
fn from(c_str: &'static std::ffi::CStr) -> Self {
// SAFETY: c_str is nul-terminated and remains valid for entire program duration.
let result = unsafe {
Self::new_with_string_uninit(|ptr| {
sys::interface_fn!(string_name_new_with_latin1_chars)(
ptr,
c_str.as_ptr(),
sys::conv::SYS_TRUE, // p_is_static
)
})
};
// StringName expects that the destructor is not invoked on static instances (or only at global exit; see SNAME(..) macro in Godot).
// According to testing with godot4 --verbose, there is no mention of "Orphan StringName" at shutdown when incrementing the ref-count,
// so this should not leak memory.
result.inc_ref();
result
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
// Ordering
/// Type that implements `Ord` for `StringNames`.
///
/// See [`StringName::transient_ord()`].
pub struct TransientStringNameOrd<'a>(&'a StringName);
impl PartialEq for TransientStringNameOrd<'_> {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl Eq for TransientStringNameOrd<'_> {}
impl PartialOrd for TransientStringNameOrd<'_> {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for TransientStringNameOrd<'_> {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
// SAFETY: builtin operator provided by Godot.
let op_less = |lhs, rhs| unsafe {
let mut result = false;
sys::builtin_call! {
string_name_operator_less(lhs, rhs, result.sys_mut())
}
result
};
let self_ptr = self.0.sys();
let other_ptr = other.0.sys();
if op_less(self_ptr, other_ptr) {
std::cmp::Ordering::Less
} else if op_less(other_ptr, self_ptr) {
std::cmp::Ordering::Greater
} else if self.eq(other) {
std::cmp::Ordering::Equal
} else {
panic!(
"Godot provides inconsistent StringName ordering for \"{}\" and \"{}\"",
self.0, other.0
);
}
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
// serde support
#[cfg(feature = "serde")]
mod serialize {
use super::*;
use serde::de::{Error, Visitor};
use serde::{Deserialize, Deserializer, Serialize, Serializer};
use std::fmt::Formatter;
// For "Available on crate feature `serde`" in docs. Cannot be inherited from module. Also does not support #[derive] (e.g. in Vector2).
#[cfg_attr(published_docs, doc(cfg(feature = "serde")))]
impl Serialize for StringName {
#[inline]
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where
S: Serializer,
{
serializer.serialize_str(&self.to_string())
}
}
#[cfg_attr(published_docs, doc(cfg(feature = "serde")))]
impl<'de> Deserialize<'de> for StringName {
#[inline]
fn deserialize<D>(deserializer: D) -> Result<Self, <D as Deserializer<'de>>::Error>
where
D: Deserializer<'de>,
{
struct StringNameVisitor;
impl Visitor<'_> for StringNameVisitor {
type Value = StringName;
fn expecting(&self, formatter: &mut Formatter) -> fmt::Result {
formatter.write_str("a StringName")
}
fn visit_str<E>(self, s: &str) -> Result<Self::Value, E>
where
E: Error,
{
Ok(StringName::from(s))
}
}
deserializer.deserialize_str(StringNameVisitor)
}
}
}