godot_core/builtin/variant/mod.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469
/*
* Copyright (c) godot-rust; Bromeon and contributors.
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
use crate::arg_into_ref;
use crate::builtin::{
GString, StringName, VariantArray, VariantDispatch, VariantOperator, VariantType,
};
use crate::meta::error::ConvertError;
use crate::meta::{ArrayElement, AsArg, FromGodot, ToGodot};
use godot_ffi as sys;
use std::{fmt, ptr};
use sys::{ffi_methods, interface_fn, GodotFfi};
mod impls;
/// Godot variant type, able to store a variety of different types.
///
/// While Godot variants do not appear very frequently in Rust due to their lack of compile-time type-safety, they are central to all sorts of
/// dynamic APIs. For example, if you want to call a method on an object based on a string, you will need variants to store arguments and return
/// value.
///
/// # Conversions
///
/// For type conversions, please read the [`godot::meta` module docs][crate::meta].
///
/// # Godot docs
///
/// [`Variant` (stable)](https://docs.godotengine.org/en/stable/classes/class_variant.html)
// We rely on the layout of `Variant` being the same as Godot's layout in `borrow_slice` and `borrow_slice_mut`.
#[repr(transparent)]
pub struct Variant {
_opaque: sys::types::OpaqueVariant,
}
impl Variant {
/// Create an empty variant (`null` value in GDScript).
///
/// If a Godot engine API accepts object (not variant) parameters and you'd like to pass `null`, use
/// [`Gd::null_arg()`][crate::obj::Gd::null_arg] instead.
pub fn nil() -> Self {
Self::default()
}
/// Create a variant holding a non-nil value.
///
/// Equivalent to `value.to_variant()`.
pub fn from<T: ToGodot>(value: T) -> Self {
value.to_variant()
}
/// ⚠️ Convert to type `T`, panicking on failure.
///
/// Equivalent to `T::from_variant(&self)`.
///
/// # Panics
/// When this variant holds a different type.
pub fn to<T: FromGodot>(&self) -> T {
T::from_variant(self)
}
/// Convert to type `T`, returning `Err` on failure.
///
/// Equivalent to `T::try_from_variant(&self)`.
pub fn try_to<T: FromGodot>(&self) -> Result<T, ConvertError> {
T::try_from_variant(self)
}
/// Checks whether the variant is empty (`null` value in GDScript).
///
/// See also [`Self::get_type`].
pub fn is_nil(&self) -> bool {
// Use get_type() rather than sys_type(), to also cover nullptr OBJECT as NIL
self.get_type() == VariantType::NIL
}
/// Returns the type that is currently held by this variant.
///
/// If this variant holds a type `Object` but no instance (represented as a null object pointer), then `Nil` will be returned for
/// consistency. This may deviate from Godot behavior -- for example, calling `Node::get_node_or_null()` with an invalid
/// path returns a variant that has type `Object` but acts like `Nil` for all practical purposes.
pub fn get_type(&self) -> VariantType {
let sys_type = self.sys_type();
// There is a special case when the Variant has type OBJECT, but the Object* is null.
let is_null_object = if sys_type == sys::GDEXTENSION_VARIANT_TYPE_OBJECT {
// SAFETY: we checked that the raw type is OBJECT, so we can interpret the type-ptr as address of an object-ptr.
let object_ptr = unsafe {
crate::obj::raw_object_init(|type_ptr| {
let converter = sys::builtin_fn!(object_from_variant);
converter(type_ptr, sys::SysPtr::force_mut(self.var_sys()));
})
};
object_ptr.is_null()
} else {
false
};
if is_null_object {
VariantType::NIL
} else {
VariantType::from_sys(sys_type)
}
}
/// ⚠️ Calls the specified `method` with the given `args`.
///
/// Supports `Object` as well as built-ins with methods (e.g. `Array`, `Vector3`, `GString`, etc.).
///
/// # Panics
/// * If `self` is not a variant type which supports method calls.
/// * If the method does not exist or the signature is not compatible with the passed arguments.
/// * If the call causes an error.
#[inline]
pub fn call(&self, method: impl AsArg<StringName>, args: &[Variant]) -> Variant {
arg_into_ref!(method);
self.call_inner(method, args)
}
fn call_inner(&self, method: &StringName, args: &[Variant]) -> Variant {
let args_sys: Vec<_> = args.iter().map(|v| v.var_sys()).collect();
let mut error = sys::default_call_error();
let result = unsafe {
Variant::new_with_var_uninit(|variant_ptr| {
interface_fn!(variant_call)(
sys::SysPtr::force_mut(self.var_sys()),
method.string_sys(),
args_sys.as_ptr(),
args_sys.len() as i64,
variant_ptr,
ptr::addr_of_mut!(error),
)
})
};
if error.error != sys::GDEXTENSION_CALL_OK {
let arg_types: Vec<_> = args.iter().map(Variant::get_type).collect();
sys::panic_call_error(&error, "call", &arg_types);
}
result
}
/// Evaluates an expression using a GDScript operator.
///
/// Returns the result of the operation, or `None` if the operation is not defined for the given operand types.
///
/// Recommended to be used with fully-qualified call syntax.
/// For example, `Variant::evaluate(&a, &b, VariantOperator::Add)` is equivalent to `a + b` in GDScript.
pub fn evaluate(&self, rhs: &Variant, op: VariantOperator) -> Option<Variant> {
use crate::obj::EngineEnum;
let op_sys = op.ord() as sys::GDExtensionVariantOperator;
let mut is_valid = false as u8;
let result = unsafe {
Self::new_with_var_uninit(|variant_ptr| {
interface_fn!(variant_evaluate)(
op_sys,
self.var_sys(),
rhs.var_sys(),
variant_ptr,
ptr::addr_of_mut!(is_valid),
)
})
};
if is_valid == 1 {
Some(result)
} else {
None
}
}
pub(crate) fn sys_type(&self) -> sys::GDExtensionVariantType {
unsafe {
let ty: sys::GDExtensionVariantType = interface_fn!(variant_get_type)(self.var_sys());
ty
}
}
/// Return Godot's string representation of the variant.
///
/// See also `Display` impl.
#[allow(unused_mut)] // result
pub fn stringify(&self) -> GString {
let mut result = GString::new();
unsafe {
interface_fn!(variant_stringify)(self.var_sys(), result.string_sys_mut());
}
result
}
/// Return Godot's hash value for the variant.
///
/// _Godot equivalent : `@GlobalScope.hash()`_
pub fn hash(&self) -> i64 {
unsafe { interface_fn!(variant_hash)(self.var_sys()) }
}
/// Interpret the `Variant` as `bool`.
///
/// Returns `false` only if the variant's current value is the default value for its type. For example:
/// - `nil` for the nil type
/// - `false` for bool
/// - zero for numeric types
/// - empty string
/// - empty container (array, packed array, dictionary)
/// - default-constructed other builtins (e.g. zero vector, degenerate plane, zero RID, etc...)
pub fn booleanize(&self) -> bool {
// See Variant::is_zero(), roughly https://github.com/godotengine/godot/blob/master/core/variant/variant.cpp#L859.
unsafe { interface_fn!(variant_booleanize)(self.var_sys()) != 0 }
}
// Conversions from/to Godot C++ `Variant*` pointers
ffi_methods! {
type sys::GDExtensionVariantPtr = *mut Self;
fn new_from_var_sys = new_from_sys;
fn new_with_var_uninit = new_with_uninit;
fn new_with_var_init = new_with_init;
fn var_sys = sys;
fn var_sys_mut = sys_mut;
}
}
// All manually implemented unsafe functions on `Variant`.
// Deny `unsafe_op_in_unsafe_fn` so we don't forget to check safety invariants.
#[doc(hidden)]
#[deny(unsafe_op_in_unsafe_fn)]
impl Variant {
/// Moves this variant into a variant sys pointer. This is the same as using [`GodotFfi::move_return_ptr`].
///
/// # Safety
///
/// `dst` must be a valid variant pointer.
pub(crate) unsafe fn move_into_var_ptr(self, dst: sys::GDExtensionVariantPtr) {
let dst: sys::GDExtensionTypePtr = dst.cast();
// SAFETY: `dst` is a valid Variant pointer. Additionally `Variant` doesn't behave differently for `Standard` and `Virtual`
// pointer calls.
unsafe {
self.move_return_ptr(dst, sys::PtrcallType::Standard);
}
}
/// Fallible construction of a `Variant` using a fallible initialization function.
///
/// # Safety
///
/// If `init_fn` returns `Ok(())`, then it must have initialized the pointer passed to it in accordance with [`GodotFfi::new_with_uninit`].
#[doc(hidden)]
pub unsafe fn new_with_var_uninit_result<E>(
init_fn: impl FnOnce(sys::GDExtensionUninitializedVariantPtr) -> Result<(), E>,
) -> Result<Self, E> {
// Relies on current macro expansion of from_var_sys_init() having a certain implementation.
let mut raw = std::mem::MaybeUninit::<Variant>::uninit();
let var_uninit_ptr =
raw.as_mut_ptr() as <sys::GDExtensionVariantPtr as sys::SysPtr>::Uninit;
// SAFETY: `map` only runs the provided closure for the `Ok(())` variant, in which case `raw` has definitely been initialized.
init_fn(var_uninit_ptr).map(|_success| unsafe { raw.assume_init() })
}
/// Convert a `Variant` sys pointer to a reference to a `Variant`.
///
/// # Safety
///
/// `ptr` must point to a live `Variant` for the duration of `'a`.
pub(crate) unsafe fn borrow_var_sys<'a>(ptr: sys::GDExtensionConstVariantPtr) -> &'a Variant {
sys::static_assert_eq_size_align!(Variant, sys::types::OpaqueVariant);
// SAFETY: `ptr` is a pointer to a live `Variant` for the duration of `'a`.
unsafe { &*(ptr.cast::<Variant>()) }
}
/// Convert an array of `Variant` sys pointers to a slice of `Variant` references all with unbounded lifetimes.
///
/// # Safety
///
/// Either `variant_ptr_array` is null, or it must be safe to call [`std::slice::from_raw_parts`] with
/// `variant_ptr_array` cast to `*const &'a Variant` and `length`.
pub(crate) unsafe fn borrow_ref_slice<'a>(
variant_ptr_array: *const sys::GDExtensionConstVariantPtr,
length: usize,
) -> &'a [&'a Variant] {
sys::static_assert_eq_size_align!(Variant, sys::types::OpaqueVariant);
// Godot may pass null to signal "no arguments" (e.g. in custom callables).
if variant_ptr_array.is_null() {
debug_assert_eq!(
length, 0,
"Variant::unbounded_refs_from_sys(): pointer is null but length is not 0"
);
return &[];
}
// Note: Raw pointers and references have the same memory layout.
// See https://doc.rust-lang.org/reference/type-layout.html#pointers-and-references-layout.
let variant_ptr_array = variant_ptr_array.cast::<&Variant>();
// SAFETY: `variant_ptr_array` isn't null so it is safe to call `from_raw_parts` on the pointer cast to `*const &Variant`.
unsafe { std::slice::from_raw_parts(variant_ptr_array, length) }
}
/// Convert an array of `Variant` sys pointers to a slice with unbounded lifetime.
///
/// # Safety
///
/// Either `variant_array` is null, or it must be safe to call [`std::slice::from_raw_parts`] with
/// `variant_array` cast to `*const Variant` and `length`.
pub(crate) unsafe fn borrow_slice<'a>(
variant_array: sys::GDExtensionConstVariantPtr,
length: usize,
) -> &'a [Variant] {
sys::static_assert_eq_size_align!(Variant, sys::types::OpaqueVariant);
// Godot may pass null to signal "no arguments" (e.g. in custom callables).
if variant_array.is_null() {
debug_assert_eq!(
length, 0,
"Variant::unbounded_refs_from_sys(): pointer is null but length is not 0"
);
return &[];
}
let variant_array = variant_array.cast::<Variant>();
// SAFETY: `variant_array` isn't null so it is safe to call `from_raw_parts` on the pointer cast to `*const Variant`.
unsafe { std::slice::from_raw_parts(variant_array, length) }
}
/// Convert an array of `Variant` sys pointers to a mutable slice with unbounded lifetime.
///
/// # Safety
///
/// Either `variant_array` is null, or it must be safe to call [`std::slice::from_raw_parts_mut`] with
/// `variant_array` cast to `*mut Variant` and `length`.
pub(crate) unsafe fn borrow_slice_mut<'a>(
variant_array: sys::GDExtensionVariantPtr,
length: usize,
) -> &'a mut [Variant] {
sys::static_assert_eq_size_align!(Variant, sys::types::OpaqueVariant);
// Godot may pass null to signal "no arguments" (e.g. in custom callables).
if variant_array.is_null() {
debug_assert_eq!(
length, 0,
"Variant::unbounded_refs_from_sys(): pointer is null but length is not 0"
);
return &mut [];
}
let variant_array = variant_array.cast::<Variant>();
// SAFETY: `variant_array` isn't null so it is safe to call `from_raw_parts_mut` on the pointer cast to `*mut Variant`.
unsafe { std::slice::from_raw_parts_mut(variant_array, length) }
}
/// Consumes self and turns it into a sys-ptr, should be used together with [`from_owned_var_sys`](Self::from_owned_var_sys).
///
/// This will leak memory unless `from_owned_var_sys` is called on the returned pointer.
pub(crate) fn into_owned_var_sys(self) -> sys::GDExtensionVariantPtr {
sys::static_assert_eq_size_align!(Variant, sys::types::OpaqueVariant);
let leaked = Box::into_raw(Box::new(self));
leaked.cast()
}
/// Creates a `Variant` from a sys-ptr without incrementing the refcount.
///
/// # Safety
///
/// * Must only be used on a pointer returned from a call to [`into_owned_var_sys`](Self::into_owned_var_sys).
/// * Must not be called more than once on the same pointer.
#[deny(unsafe_op_in_unsafe_fn)]
pub(crate) unsafe fn from_owned_var_sys(ptr: sys::GDExtensionVariantPtr) -> Self {
sys::static_assert_eq_size_align!(Variant, sys::types::OpaqueVariant);
let ptr = ptr.cast::<Self>();
// SAFETY: `ptr` was returned from a call to `into_owned_var_sys`, which means it was created by a call to
// `Box::into_raw`, thus we can use `Box::from_raw` here. Additionally, this is only called once on this pointer.
let boxed = unsafe { Box::from_raw(ptr) };
*boxed
}
}
impl ArrayElement for Variant {}
crate::meta::impl_asarg_by_ref!(Variant);
// SAFETY:
// `from_opaque` properly initializes a dereferenced pointer to an `OpaqueVariant`.
// `std::mem::swap` is sufficient for returning a value.
unsafe impl GodotFfi for Variant {
fn variant_type() -> VariantType {
VariantType::NIL
}
ffi_methods! { type sys::GDExtensionTypePtr = *mut Self; .. }
}
crate::meta::impl_godot_as_self!(Variant);
impl Default for Variant {
fn default() -> Self {
unsafe {
Self::new_with_var_uninit(|variant_ptr| {
interface_fn!(variant_new_nil)(variant_ptr);
})
}
}
}
impl Clone for Variant {
fn clone(&self) -> Self {
unsafe {
Self::new_with_var_uninit(|variant_ptr| {
interface_fn!(variant_new_copy)(variant_ptr, self.var_sys());
})
}
}
}
impl Drop for Variant {
fn drop(&mut self) {
unsafe {
interface_fn!(variant_destroy)(self.var_sys_mut());
}
}
}
// Variant is not Eq because it can contain floats and other types composed of floats.
impl PartialEq for Variant {
fn eq(&self, other: &Self) -> bool {
Self::evaluate(self, other, VariantOperator::EQUAL)
.map(|v| v.to::<bool>())
.unwrap_or(false) // if there is no defined conversion, then they are non-equal
}
}
impl fmt::Display for Variant {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let s = self.stringify();
write!(f, "{s}")
}
}
impl fmt::Debug for Variant {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
// Special case for arrays: avoids converting to VariantArray (the only Array type in VariantDispatch), which fails
// for typed arrays and causes a panic. This can cause an infinite loop with Debug, or abort.
// Can be removed if there's ever a "possibly typed" Array type (e.g. OutArray) in the library.
if self.get_type() == VariantType::ARRAY {
// SAFETY: type is checked, and only operation is print (out data flow, no covariant in access).
let array = unsafe { VariantArray::from_variant_unchecked(self) };
array.fmt(f)
} else {
VariantDispatch::from_variant(self).fmt(f)
}
}
}