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/*
* Copyright (c) godot-rust; Bromeon and contributors.
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
use godot_ffi as sys;
use crate::builtin::*;
use crate::meta::ToGodot;
use std::{fmt, ops};
use sys::types::*;
use sys::{ffi_methods, interface_fn, GodotFfi};
// FIXME remove dependency on these types
use sys::{__GdextString, __GdextType};
// TODO(bromeon): ensure and test that all element types can be packed.
// Many builtin types don't have a #[repr] themselves, but they are used in packed arrays, which assumes certain size and alignment.
// This is mostly a problem for as_slice(), which reinterprets the FFI representation into the "frontend" type like GString.
/// Defines and implements a single packed array type. This macro is not hygienic and is meant to
/// be used only in the current module.
macro_rules! impl_packed_array {
(
// Name of the type to define, e.g. `PackedByteArray`.
type_name: $PackedArray:ident,
// Name of the VariantType constant, e.g. `PACKED_BYTE_ARRAY`.
variant_type: $VariantType:ident,
// Type of elements contained in the array, e.g. `u8`.
element_type: $Element:ty,
// Name of wrapped opaque type, e.g. `OpaquePackedByteArray`.
opaque_type: $Opaque:ty,
// Name of inner type, e.g. `InnerPackedByteArray`.
inner_type: $Inner:ident,
// Name of type that represents elements in function call arguments, e.g. `i64`. See
// `Self::into_arg()`.
argument_type: $Arg:ty,
// Type that is returned from `$operator_index` and `$operator_index_const`.
return_type: $IndexRetType:ty,
// Name of constructor function from `Array` from FFI, e.g. `packed_byte_array_from_array`.
from_array: $from_array:ident,
// Name of index operator from FFI, e.g. `packed_byte_array_operator_index`.
operator_index: $operator_index:ident,
// Name of const index operator from FFI, e.g. `packed_byte_array_operator_index_const`.
operator_index_const: $operator_index_const:ident,
// Invocation passed to `impl_builtin_traits!` macro.
trait_impls: {
$($trait_impls:tt)*
},
) => {
// TODO expand type names in doc comments (use e.g. `paste` crate)
#[doc = concat!("Implements Godot's `", stringify!($PackedArray), "` type,")]
#[doc = concat!("which is a space-efficient array of `", stringify!($Element), "`s.")]
///
/// Check out the [book](https://godot-rust.github.io/book/godot-api/builtins.html#packed-arrays) for a tutorial on packed arrays.
///
/// Note that, unlike `Array`, this type has value semantics: each copy will be independent
/// of the original. Under the hood, Godot uses copy-on-write, so copies are still cheap
/// to make.
///
/// # Registering properties
///
/// You can use both `#[var]` and `#[export]` with packed arrays. However, since they use copy-on-write, GDScript (for `#[var]`) and the
/// editor (for `#[export]`) will effectively keep an independent copy of the array. Writes to the packed array from Rust are thus not
/// reflected on the other side -- you may need to replace the entire array.
///
/// See also [godot/#76150](https://github.com/godotengine/godot/issues/76150) for details.
///
/// # Thread safety
///
#[doc = concat!("Usage is safe if the `", stringify!($PackedArray), "`")]
/// is used on a single thread only. Concurrent reads on different threads are also safe,
/// but any writes must be externally synchronized. The Rust compiler will enforce this as
/// long as you use only Rust threads, but it cannot protect against concurrent modification
/// on other threads (e.g. created through GDScript).
pub struct $PackedArray {
opaque: $Opaque,
}
impl $PackedArray {
fn from_opaque(opaque: $Opaque) -> Self {
Self { opaque }
}
/// Constructs an empty array.
pub fn new() -> Self {
Self::default()
}
/// Returns a copy of the value at the specified index, or `None` if out-of-bounds.
///
/// If you know the index is valid, use the `[]` operator (`Index`/`IndexMut` traits) instead.
pub fn get(&self, index: usize) -> Option<$Element> {
let ptr = self.ptr_or_none(index)?;
// SAFETY: if index was out of bounds, `ptr` would be `None` and return early.
unsafe { Some((*ptr).clone()) }
}
/// Returns `true` if the array contains the given value.
///
/// _Godot equivalent: `has`_
#[doc(alias = "has")]
pub fn contains(&self, value: &$Element) -> bool {
self.as_inner().has(Self::to_arg(value))
}
/// Returns the number of times a value is in the array.
pub fn count(&self, value: &$Element) -> usize {
to_usize(self.as_inner().count(Self::to_arg(value)))
}
/// Returns the number of elements in the array. Equivalent of `size()` in Godot.
pub fn len(&self) -> usize {
to_usize(self.as_inner().size())
}
/// Returns `true` if the array is empty.
pub fn is_empty(&self) -> bool {
self.as_inner().is_empty()
}
/// Clears the array, removing all elements.
pub fn clear(&mut self) {
self.as_inner().clear();
}
/// Sets the value at the specified index.
///
/// # Panics
///
/// If `index` is out of bounds.
#[deprecated = "Use [] operator (IndexMut) instead."]
#[doc(hidden)] // No longer advertise in API docs.
pub fn set(&mut self, index: usize, value: $Element) {
let ptr_mut = self.ptr_mut(index);
// SAFETY: `ptr_mut` just checked that the index is not out of bounds.
unsafe {
*ptr_mut = value;
}
}
/// Appends an element to the end of the array. Equivalent of `append` and `push_back`
/// in GDScript.
#[doc(alias = "append")]
#[doc(alias = "push_back")]
pub fn push(&mut self, value: $Element) {
self.as_inner().push_back(Self::into_arg(value));
}
/// Inserts a new element at a given index in the array. The index must be valid, or at
/// the end of the array (`index == len()`).
///
/// Note: On large arrays, this method is much slower than `push` as it will move all
/// the array's elements after the inserted element. The larger the array, the slower
/// `insert` will be.
pub fn insert(&mut self, index: usize, value: $Element) {
// Intentional > and not >=.
if index > self.len() {
self.panic_out_of_bounds(index);
}
self.as_inner().insert(to_i64(index), Self::into_arg(value));
}
/// Removes and returns the element at the specified index. Similar to `remove_at` in
/// GDScript, but also returns the removed value.
///
/// On large arrays, this method is much slower than `pop_back` as it will move all the array's
/// elements after the removed element. The larger the array, the slower `remove` will be.
///
/// # Panics
///
/// If `index` is out of bounds.
// Design note: This returns the removed value instead of `()` for consistency with
// `Array` and with `Vec::remove`. Compared to shifting all the subsequent array
// elements to their new position, the overhead of retrieving this element is trivial.
#[doc(alias = "remove_at")]
pub fn remove(&mut self, index: usize) -> $Element {
let element = self[index].clone(); // panics on out-of-bounds
self.as_inner().remove_at(to_i64(index));
element
}
/// Assigns the given value to all elements in the array. This can be used together
/// with `resize` to create an array with a given size and initialized elements.
pub fn fill(&mut self, value: $Element) {
self.as_inner().fill(Self::into_arg(value));
}
/// Resizes the array to contain a different number of elements. If the new size is
/// smaller, elements are removed from the end. If the new size is larger, new elements
/// are set to [`Default::default()`].
pub fn resize(&mut self, size: usize) {
self.as_inner().resize(to_i64(size));
}
/// Appends another array at the end of this array. Equivalent of `append_array` in GDScript.
pub fn extend_array(&mut self, other: &$PackedArray) {
self.as_inner().append_array(other.clone());
}
/// Converts this array to a Rust vector, making a copy of its contents.
pub fn to_vec(&self) -> Vec<$Element> {
let len = self.len();
let mut vec = Vec::with_capacity(len);
if len > 0 {
let ptr = self.ptr(0);
for offset in 0..to_isize(len) {
// SAFETY: Packed arrays are stored contiguously in memory, so we can use
// pointer arithmetic instead of going through `$operator_index_const` for
// every index.
// Note that we do need to use `.clone()` because `GString` is refcounted;
// we can't just do a memcpy.
let element = unsafe { (*ptr.offset(offset)).clone() };
vec.push(element);
}
}
vec
}
/// Returns a sub-range `begin..end`, as a new packed array.
///
/// This method is called `slice()` in Godot.
/// The values of `begin` (inclusive) and `end` (exclusive) will be clamped to the array size.
///
/// To obtain Rust slices, see [`as_slice`][Self::as_slice] and [`as_mut_slice`][Self::as_mut_slice].
#[doc(alias = "slice")]
pub fn subarray(&self, begin: usize, end: usize) -> Self {
let len = self.len();
let begin = begin.min(len);
let end = end.min(len);
self.as_inner().slice(to_i64(begin), to_i64(end))
}
/// Returns a shared Rust slice of the array.
///
/// The resulting slice can be further subdivided or converted into raw pointers.
///
/// See also [`as_mut_slice`][Self::as_mut_slice] to get exclusive slices, and
/// [`subarray`][Self::subarray] to get a sub-array as a copy.
pub fn as_slice(&self) -> &[$Element] {
if self.is_empty() {
&[]
} else {
let data = self.ptr(0);
// SAFETY: PackedArray holds `len` elements in contiguous storage, all of which are initialized.
// The array uses copy-on-write semantics, so the slice may be aliased, but copies will use a new allocation.
unsafe {
std::slice::from_raw_parts(data, self.len())
}
}
}
/// Returns an exclusive Rust slice of the array.
///
/// The resulting slice can be further subdivided or converted into raw pointers.
///
/// See also [`as_slice`][Self::as_slice] to get shared slices, and
/// [`subarray`][Self::subarray] to get a sub-array as a copy.
pub fn as_mut_slice(&mut self) -> &mut [$Element] {
if self.is_empty() {
&mut []
} else {
let data = self.ptr_mut(0);
// SAFETY: PackedArray holds `len` elements in contiguous storage, all of which are initialized.
// The array uses copy-on-write semantics. ptr_mut() triggers a copy if non-unique, after which the slice is never aliased.
unsafe {
std::slice::from_raw_parts_mut(data, self.len())
}
}
}
/// Searches the array for the first occurrence of a value and returns its index, or
/// `None` if not found. Starts searching at index `from`; pass `None` to search the
/// entire array.
pub fn find(&self, value: &$Element, from: Option<usize>) -> Option<usize> {
let from = to_i64(from.unwrap_or(0));
let index = self.as_inner().find(Self::to_arg(value), from);
if index >= 0 {
Some(index.try_into().unwrap())
} else {
None
}
}
/// Searches the array backwards for the last occurrence of a value and returns its
/// index, or `None` if not found. Starts searching at index `from`; pass `None` to
/// search the entire array.
pub fn rfind(&self, value: &$Element, from: Option<usize>) -> Option<usize> {
let from = from.map(to_i64).unwrap_or(-1);
let index = self.as_inner().rfind(Self::to_arg(value), from);
// It's not documented, but `rfind` returns -1 if not found.
if index >= 0 {
Some(to_usize(index))
} else {
None
}
}
/// Finds the index of an existing value in a _sorted_ array using binary search.
///
/// If the value is not present in the array, returns the insertion index that would maintain sorting order.
///
/// Calling `bsearch()` on an unsorted array results in unspecified (but safe) behavior.
pub fn bsearch(&self, value: &$Element) -> usize {
to_usize(self.as_inner().bsearch(Self::to_arg(value), true))
}
#[deprecated = "Renamed to bsearch like in Godot, to avoid confusion with Rust's slice::binary_search."]
#[doc(hidden)] // No longer advertise in API docs.
pub fn binary_search(&self, value: $Element) -> usize {
self.bsearch(&value)
}
/// Reverses the order of the elements in the array.
pub fn reverse(&mut self) {
self.as_inner().reverse();
}
/// Sorts the elements of the array in ascending order.
///
/// This sort is [stable](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability), since elements inside packed arrays are
/// indistinguishable. Relative order between equal elements thus isn't observable.
pub fn sort(&mut self) {
self.as_inner().sort();
}
// Include specific functions in the code only if the Packed*Array provides the function.
impl_specific_packed_array_functions!($PackedArray);
/// # Panics
///
/// Always.
fn panic_out_of_bounds(&self, index: usize) -> ! {
panic!("Array index {index} is out of bounds: length is {}", self.len());
}
/// Returns a pointer to the element at the given index.
///
/// # Panics
///
/// If `index` is out of bounds.
fn ptr(&self, index: usize) -> *const $Element {
self.ptr_or_none(index).unwrap_or_else(|| self.panic_out_of_bounds(index))
}
/// Returns a pointer to the element at the given index, or `None` if out of bounds.
fn ptr_or_none(&self, index: usize) -> Option<*const $Element> {
// SAFETY: The packed array index operators return a null pointer on out-of-bounds.
let item_ptr: *const $IndexRetType = unsafe {
interface_fn!($operator_index_const)(self.sys(), to_i64(index))
};
if item_ptr.is_null() {
None
} else {
Some(item_ptr as *const $Element)
}
}
/// Returns a mutable pointer to the element at the given index.
///
/// # Panics
///
/// If `index` is out of bounds.
fn ptr_mut(&mut self, index: usize) -> *mut $Element {
// SAFETY: The packed array index operators return a null pointer on out-of-bounds.
let item_ptr: *mut $IndexRetType = unsafe {
interface_fn!($operator_index)(self.sys_mut(), to_i64(index))
};
if item_ptr.is_null() {
self.panic_out_of_bounds(index)
} else {
item_ptr as *mut $Element
}
}
#[doc = concat!("Converts a `", stringify!($Element), "` into a value that can be")]
/// passed into API functions. For most types, this is a no-op. But `u8` and `i32` are
/// widened to `i64`, and `real` is widened to `f64` if it is an `f32`.
#[inline]
fn into_arg(e: $Element) -> $Arg {
e.into()
}
#[inline]
fn to_arg(e: &$Element) -> $Arg {
// Once PackedArra<T> is generic, this could use a better tailored implementation that may not need to clone.
e.clone().into()
}
#[doc(hidden)]
pub fn as_inner(&self) -> inner::$Inner<'_> {
inner::$Inner::from_outer(self)
}
}
impl_builtin_traits! {
for $PackedArray {
$($trait_impls)*
}
}
impl ops::Index<usize> for $PackedArray {
type Output = $Element;
fn index(&self, index: usize) -> &Self::Output {
let ptr = self.ptr(index);
// SAFETY: `ptr` checked bounds.
unsafe { &*ptr }
}
}
impl ops::IndexMut<usize> for $PackedArray {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
let ptr = self.ptr_mut(index);
// SAFETY: `ptr` checked bounds.
unsafe { &mut *ptr }
}
}
#[doc = concat!("Creates a `", stringify!($PackedArray), "` from the given Rust array.")]
impl<const N: usize> From<&[$Element; N]> for $PackedArray {
fn from(arr: &[$Element; N]) -> Self {
Self::from(&arr[..])
}
}
#[doc = concat!("Creates a `", stringify!($PackedArray), "` from the given slice.")]
impl From<&[$Element]> for $PackedArray {
fn from(slice: &[$Element]) -> Self {
let mut array = Self::new();
let len = slice.len();
if len == 0 {
return array;
}
array.resize(len);
let ptr = array.ptr_mut(0);
for (i, element) in slice.iter().enumerate() {
// SAFETY: The array contains exactly `len` elements, stored contiguously in memory.
unsafe {
// `GString` does not implement `Copy` so we have to call `.clone()`
// here.
*ptr.offset(to_isize(i)) = element.clone();
}
}
array
}
}
#[doc = concat!("Creates a `", stringify!($PackedArray), "` from the given Rust vec.")]
impl From<Vec<$Element>> for $PackedArray {
fn from(vec: Vec<$Element>) -> Self{
vec.into_iter().collect()
}
}
#[doc = concat!("Creates a `", stringify!($PackedArray), "` from an iterator.")]
impl FromIterator<$Element> for $PackedArray {
fn from_iter<I: IntoIterator<Item = $Element>>(iter: I) -> Self {
let mut array = $PackedArray::default();
array.extend(iter);
array
}
}
#[doc = concat!("Extends a`", stringify!($PackedArray), "` with the contents of an iterator")]
impl Extend<$Element> for $PackedArray {
fn extend<I: IntoIterator<Item = $Element>>(&mut self, iter: I) {
// Unfortunately the GDExtension API does not offer the equivalent of `Vec::reserve`.
// Otherwise we could use it to pre-allocate based on `iter.size_hint()`.
//
// A faster implementation using `resize()` and direct pointer writes might still be
// possible.
for item in iter.into_iter() {
self.push(item);
}
}
}
impl_builtin_froms!($PackedArray; VariantArray => $from_array);
impl fmt::Debug for $PackedArray {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// Going through `Variant` because there doesn't seem to be a direct way.
write!(f, "{:?}", self.to_variant().stringify())
}
}
impl fmt::Display for $PackedArray {
/// Formats `PackedArray` to match Godot's string representation.
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "[")?;
for (i, elem) in self.as_slice().iter().enumerate() {
if i != 0 {
write!(f, ", ")?;
}
write!(f, "{elem}")?;
}
write!(f, "]")
}
}
unsafe impl GodotFfi for $PackedArray {
fn variant_type() -> sys::VariantType {
sys::VariantType::$VariantType
}
ffi_methods! { type sys::GDExtensionTypePtr = *mut Opaque; .. }
}
$crate::meta::impl_godot_as_self!($PackedArray);
impl $crate::registry::property::Export for $PackedArray {
fn default_export_info() -> $crate::registry::property::PropertyHintInfo {
// In 4.3 Godot can (and does) use type hint strings for packed arrays, see https://github.com/godotengine/godot/pull/82952.
if sys::GdextBuild::since_api("4.3") {
$crate::registry::property::PropertyHintInfo {
hint: $crate::global::PropertyHint::TYPE_STRING,
hint_string: <$Element as $crate::registry::property::TypeStringHint>::type_string().into(),
}
} else {
$crate::registry::property::PropertyHintInfo::with_hint_none(
<$PackedArray as $crate::meta::GodotType>::godot_type_name()
)
}
}
}
}
}
// Helper macro to only include specific functions in the code if the Packed*Array provides the function.
macro_rules! impl_specific_packed_array_functions {
(PackedByteArray) => {
/// Returns a copy of the data converted to a `PackedFloat32Array`, where each block of 4 bytes has been converted to a 32-bit float.
///
/// The size of the input array must be a multiple of 4 (size of 32-bit float). The size of the new array will be `byte_array.size() / 4`.
///
/// If the original data can't be converted to 32-bit floats, the resulting data is undefined.
pub fn to_float32_array(&self) -> PackedFloat32Array {
self.as_inner().to_float32_array()
}
/// Returns a copy of the data converted to a `PackedFloat64Array`, where each block of 8 bytes has been converted to a 64-bit float.
///
/// The size of the input array must be a multiple of 8 (size of 64-bit float). The size of the new array will be `byte_array.size() / 8`.
///
/// If the original data can't be converted to 64-bit floats, the resulting data is undefined.
pub fn to_float64_array(&self) -> PackedFloat64Array {
self.as_inner().to_float64_array()
}
/// Returns a copy of the data converted to a `PackedInt32Array`, where each block of 4 bytes has been converted to a 32-bit integer.
///
/// The size of the input array must be a multiple of 4 (size of 32-bit integer). The size of the new array will be `byte_array.size() / 4`.
///
/// If the original data can't be converted to 32-bit integers, the resulting data is undefined.
pub fn to_int32_array(&self) -> PackedInt32Array {
self.as_inner().to_int32_array()
}
/// Returns a copy of the data converted to a `PackedInt64Array`, where each block of 8 bytes has been converted to a 64-bit integer.
///
/// The size of the input array must be a multiple of 8 (size of 64-bit integer). The size of the new array will be `byte_array.size() / 8`.
///
/// If the original data can't be converted to 64-bit integers, the resulting data is undefined.
pub fn to_int64_array(&self) -> PackedInt64Array {
self.as_inner().to_int64_array()
}
};
($PackedArray:ident) => {
/// Returns a `PackedByteArray` with each value encoded as bytes.
pub fn to_byte_array(&self) -> PackedByteArray {
self.as_inner().to_byte_array()
}
};
}
impl_packed_array!(
type_name: PackedByteArray,
variant_type: PACKED_BYTE_ARRAY,
element_type: u8,
opaque_type: OpaquePackedByteArray,
inner_type: InnerPackedByteArray,
argument_type: i64,
return_type: u8,
from_array: packed_byte_array_from_array,
operator_index: packed_byte_array_operator_index,
operator_index_const: packed_byte_array_operator_index_const,
trait_impls: {
Default => packed_byte_array_construct_default;
Clone => packed_byte_array_construct_copy;
Drop => packed_byte_array_destroy;
Eq => packed_byte_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedInt32Array,
variant_type: PACKED_INT32_ARRAY,
element_type: i32,
opaque_type: OpaquePackedInt32Array,
inner_type: InnerPackedInt32Array,
argument_type: i64,
return_type: i32,
from_array: packed_int32_array_from_array,
operator_index: packed_int32_array_operator_index,
operator_index_const: packed_int32_array_operator_index_const,
trait_impls: {
Default => packed_int32_array_construct_default;
Clone => packed_int32_array_construct_copy;
Drop => packed_int32_array_destroy;
Eq => packed_int32_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedInt64Array,
variant_type: PACKED_INT64_ARRAY,
element_type: i64,
opaque_type: OpaquePackedInt64Array,
inner_type: InnerPackedInt64Array,
argument_type: i64,
return_type: i64,
from_array: packed_int64_array_from_array,
operator_index: packed_int64_array_operator_index,
operator_index_const: packed_int64_array_operator_index_const,
trait_impls: {
Default => packed_int64_array_construct_default;
Clone => packed_int64_array_construct_copy;
Drop => packed_int64_array_destroy;
Eq => packed_int64_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedFloat32Array,
variant_type: PACKED_FLOAT32_ARRAY,
element_type: f32,
opaque_type: OpaquePackedFloat32Array,
inner_type: InnerPackedFloat32Array,
argument_type: f64,
return_type: f32,
from_array: packed_float32_array_from_array,
operator_index: packed_float32_array_operator_index,
operator_index_const: packed_float32_array_operator_index_const,
trait_impls: {
Default => packed_float32_array_construct_default;
Clone => packed_float32_array_construct_copy;
Drop => packed_float32_array_destroy;
PartialEq => packed_float32_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedFloat64Array,
variant_type: PACKED_FLOAT64_ARRAY,
element_type: f64,
opaque_type: OpaquePackedFloat64Array,
inner_type: InnerPackedFloat64Array,
argument_type: f64,
return_type: f64,
from_array: packed_float64_array_from_array,
operator_index: packed_float64_array_operator_index,
operator_index_const: packed_float64_array_operator_index_const,
trait_impls: {
Default => packed_float64_array_construct_default;
Clone => packed_float64_array_construct_copy;
Drop => packed_float64_array_destroy;
PartialEq => packed_float64_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedStringArray,
variant_type: PACKED_STRING_ARRAY,
element_type: GString,
opaque_type: OpaquePackedStringArray,
inner_type: InnerPackedStringArray,
argument_type: GString,
return_type: __GdextString,
from_array: packed_string_array_from_array,
operator_index: packed_string_array_operator_index,
operator_index_const: packed_string_array_operator_index_const,
trait_impls: {
Default => packed_string_array_construct_default;
Clone => packed_string_array_construct_copy;
Drop => packed_string_array_destroy;
Eq => packed_string_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedVector2Array,
variant_type: PACKED_VECTOR2_ARRAY,
element_type: Vector2,
opaque_type: OpaquePackedVector2Array,
inner_type: InnerPackedVector2Array,
argument_type: Vector2,
return_type: __GdextType,
from_array: packed_vector2_array_from_array,
operator_index: packed_vector2_array_operator_index,
operator_index_const: packed_vector2_array_operator_index_const,
trait_impls: {
Default => packed_vector2_array_construct_default;
Clone => packed_vector2_array_construct_copy;
Drop => packed_vector2_array_destroy;
PartialEq => packed_vector2_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedVector3Array,
variant_type: PACKED_VECTOR3_ARRAY,
element_type: Vector3,
opaque_type: OpaquePackedVector3Array,
inner_type: InnerPackedVector3Array,
argument_type: Vector3,
return_type: __GdextType,
from_array: packed_vector3_array_from_array,
operator_index: packed_vector3_array_operator_index,
operator_index_const: packed_vector3_array_operator_index_const,
trait_impls: {
Default => packed_vector3_array_construct_default;
Clone => packed_vector3_array_construct_copy;
Drop => packed_vector3_array_destroy;
PartialEq => packed_vector3_array_operator_equal;
},
);
#[cfg(since_api = "4.3")]
impl_packed_array!(
type_name: PackedVector4Array,
variant_type: PACKED_VECTOR4_ARRAY,
element_type: Vector4,
opaque_type: OpaquePackedVector4Array,
inner_type: InnerPackedVector4Array,
argument_type: Vector4,
return_type: __GdextType,
from_array: packed_vector4_array_from_array,
operator_index: packed_vector4_array_operator_index,
operator_index_const: packed_vector4_array_operator_index_const,
trait_impls: {
Default => packed_vector4_array_construct_default;
Clone => packed_vector4_array_construct_copy;
Drop => packed_vector4_array_destroy;
PartialEq => packed_vector4_array_operator_equal;
},
);
impl_packed_array!(
type_name: PackedColorArray,
variant_type: PACKED_COLOR_ARRAY,
element_type: Color,
opaque_type: OpaquePackedColorArray,
inner_type: InnerPackedColorArray,
argument_type: Color,
return_type: __GdextType,
from_array: packed_color_array_from_array,
operator_index: packed_color_array_operator_index,
operator_index_const: packed_color_array_operator_index_const,
trait_impls: {
Default => packed_color_array_construct_default;
Clone => packed_color_array_construct_copy;
Drop => packed_color_array_destroy;
PartialEq => packed_color_array_operator_equal;
},
);