1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764
/*
* Copyright (c) godot-rust; Bromeon and contributors.
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
use godot_ffi as sys;
use crate::builtin::{inner, Variant, VariantArray};
use crate::meta::{FromGodot, ToGodot};
use crate::registry::property::{
builtin_type_string, Export, PropertyHintInfo, TypeStringHint, Var,
};
use sys::types::OpaqueDictionary;
use sys::{ffi_methods, interface_fn, GodotFfi};
use std::marker::PhantomData;
use std::{fmt, ptr};
/// Godot's `Dictionary` type.
///
/// The keys and values of the dictionary are all `Variant`s, so they can be of different types.
/// Variants are designed to be generally cheap to clone.
///
/// # Dictionary example
///
/// ```no_run
/// # use godot::prelude::*;
/// // Create empty dictionary and add key-values pairs.
/// let mut dict = Dictionary::new();
/// dict.set("str", "Hello");
/// dict.set("num", 23);
///
/// // Keys don't need to be strings.
/// let coord = Vector2i::new(0, 1);
/// dict.set(coord, "Tile77");
///
/// // Or create the same dictionary in a single expression.
/// let dict = dict! {
/// "str": "Hello",
/// "num": 23,
/// coord: "Tile77",
/// };
///
/// // Access elements.
/// let value: Variant = dict.at("str");
/// let value: GString = dict.at("str").to(); // Variant::to() extracts GString.
/// let maybe: Option<Variant> = dict.get("absent_key");
///
/// // Iterate over key-value pairs as (Variant, Variant).
/// for (key, value) in dict.iter_shared() {
/// println!("{key} => {value}");
/// }
///
/// // Use typed::<K, V>() to get typed iterators.
/// for (key, value) in dict.iter_shared().typed::<GString, Variant>() {
/// println!("{key} => {value}");
/// }
///
/// // Clone dictionary (shares the reference), and overwrite elements through clone.
/// let mut cloned = dict.clone();
/// cloned.remove("num");
///
/// // Overwrite with set(); use insert() to get the previous value.
/// let prev = cloned.insert("str", "Goodbye"); // prev == Some("Hello")
///
/// // Changes will be reflected in the original dictionary.
/// assert_eq!(dict.at("str"), "Goodbye".to_variant());
/// assert_eq!(dict.get("num"), None);
/// ```
///
/// # Thread safety
///
/// The same principles apply as for [`VariantArray`]. Consult its documentation for details.
pub struct Dictionary {
opaque: OpaqueDictionary,
}
impl Dictionary {
fn from_opaque(opaque: OpaqueDictionary) -> Self {
Self { opaque }
}
/// Constructs an empty `Dictionary`.
pub fn new() -> Self {
Self::default()
}
/// ⚠️ Returns the value for the given key, or panics.
///
/// If you want to check for presence, use [`get()`][Self::get] or [`get_or_nil()`][Self::get_or_nil].
///
/// # Panics
///
/// If there is no value for the given key. Note that this is distinct from a `NIL` value, which is returned as `Variant::nil()`.
pub fn at<K: ToGodot>(&self, key: K) -> Variant {
// Code duplication with get(), to avoid third clone (since K: ToGodot takes ownership).
let key = key.to_variant();
if self.contains_key(key.clone()) {
self.get_or_nil(key)
} else {
panic!("key {key:?} missing in dictionary: {self:?}")
}
}
/// Returns the value for the given key, or `None`.
///
/// Note that `NIL` values are returned as `Some(Variant::nil())`, while absent values are returned as `None`.
/// If you want to treat both as `NIL`, use [`get_or_nil()`][Self::get_or_nil].
///
/// When you are certain that a key is present, use [`at()`][`Self::at`] instead.
///
/// This can be combined with Rust's `Option` methods, e.g. `dict.get(key).unwrap_or(default)`.
pub fn get<K: ToGodot>(&self, key: K) -> Option<Variant> {
// If implementation is changed, make sure to update at().
let key = key.to_variant();
if self.contains_key(key.clone()) {
Some(self.get_or_nil(key))
} else {
None
}
}
/// Returns the value at the key in the dictionary, or `NIL` otherwise.
///
/// This method does not let you differentiate `NIL` values stored as values from absent keys.
/// If you need that, use [`get()`][`Self::get`] instead.
///
/// When you are certain that a key is present, use [`at()`][`Self::at`] instead.
///
/// _Godot equivalent: `dict.get(key, null)`_
pub fn get_or_nil<K: ToGodot>(&self, key: K) -> Variant {
self.as_inner().get(key.to_variant(), Variant::nil())
}
/// Returns `true` if the dictionary contains the given key.
///
/// _Godot equivalent: `has`_
#[doc(alias = "has")]
pub fn contains_key<K: ToGodot>(&self, key: K) -> bool {
let key = key.to_variant();
self.as_inner().has(key)
}
/// Returns `true` if the dictionary contains all the given keys.
///
/// _Godot equivalent: `has_all`_
#[doc(alias = "has_all")]
pub fn contains_all_keys(&self, keys: VariantArray) -> bool {
self.as_inner().has_all(keys)
}
/// Returns the number of entries in the dictionary.
///
/// _Godot equivalent: `size`_
#[doc(alias = "size")]
pub fn len(&self) -> usize {
self.as_inner().size().try_into().unwrap()
}
/// Returns true if the dictionary is empty.
pub fn is_empty(&self) -> bool {
self.as_inner().is_empty()
}
/// Reverse-search a key by its value.
///
/// Unlike Godot, this will return `None` if the key does not exist and `Some(Variant::nil())` the key is `NIL`.
///
/// This operation is rarely needed and very inefficient. If you find yourself needing it a lot, consider
/// using a `HashMap` or `Dictionary` with the inverse mapping (`V` -> `K`).
///
/// _Godot equivalent: `find_key`_
#[doc(alias = "find_key")]
pub fn find_key_by_value<V: ToGodot>(&self, value: V) -> Option<Variant> {
let key = self.as_inner().find_key(value.to_variant());
if !key.is_nil() || self.contains_key(key.clone()) {
Some(key)
} else {
None
}
}
/// Removes all key-value pairs from the dictionary.
pub fn clear(&mut self) {
self.as_inner().clear()
}
/// Set a key to a given value.
///
/// If you are interested in the previous value, use [`insert()`][Self::insert] instead.
///
/// _Godot equivalent: `dict[key] = value`_
pub fn set<K: ToGodot, V: ToGodot>(&mut self, key: K, value: V) {
let key = key.to_variant();
// SAFETY: `self.get_ptr_mut(key)` always returns a valid pointer to a value in the dictionary; either pre-existing or newly inserted.
unsafe {
value.to_variant().move_into_var_ptr(self.get_ptr_mut(key));
}
}
/// Insert a value at the given key, returning the previous value for that key (if available).
///
/// If you don't need the previous value, use [`set()`][Self::set] instead.
#[must_use]
pub fn insert<K: ToGodot, V: ToGodot>(&mut self, key: K, value: V) -> Option<Variant> {
let key = key.to_variant();
let old_value = self.get(key.clone());
self.set(key, value);
old_value
}
/// Removes a key from the map, and returns the value associated with
/// the key if the key was in the dictionary.
///
/// _Godot equivalent: `erase`_
#[doc(alias = "erase")]
pub fn remove<K: ToGodot>(&mut self, key: K) -> Option<Variant> {
let key = key.to_variant();
let old_value = self.get(key.clone());
self.as_inner().erase(key);
old_value
}
/// Returns a 32-bit integer hash value representing the dictionary and its contents.
#[must_use]
pub fn hash(&self) -> u32 {
self.as_inner().hash().try_into().unwrap()
}
/// Creates a new `Array` containing all the keys currently in the dictionary.
///
/// _Godot equivalent: `keys`_
#[doc(alias = "keys")]
pub fn keys_array(&self) -> VariantArray {
self.as_inner().keys()
}
/// Creates a new `Array` containing all the values currently in the dictionary.
///
/// _Godot equivalent: `values`_
#[doc(alias = "values")]
pub fn values_array(&self) -> VariantArray {
self.as_inner().values()
}
/// Copies all keys and values from `other` into `self`.
///
/// If `overwrite` is true, it will overwrite pre-existing keys.
///
/// _Godot equivalent: `merge`_
#[doc(alias = "merge")]
pub fn extend_dictionary(&mut self, other: Self, overwrite: bool) {
self.as_inner().merge(other, overwrite)
}
/// Deep copy, duplicating nested collections.
///
/// All nested arrays and dictionaries are duplicated and will not be shared with the original dictionary.
/// Note that any `Object`-derived elements will still be shallow copied.
///
/// To create a shallow copy, use [`Self::duplicate_shallow()`] instead.
/// To create a new reference to the same dictionary data, use [`clone()`][Clone::clone].
///
/// _Godot equivalent: `dict.duplicate(true)`_
pub fn duplicate_deep(&self) -> Self {
self.as_inner().duplicate(true)
}
/// Shallow copy, copying elements but sharing nested collections.
///
/// All dictionary keys and values are copied, but any reference types (such as `Array`, `Dictionary` and `Gd<T>` objects)
/// will still refer to the same value.
///
/// To create a deep copy, use [`Self::duplicate_deep()`] instead.
/// To create a new reference to the same dictionary data, use [`clone()`][Clone::clone].
///
/// _Godot equivalent: `dict.duplicate(false)`_
pub fn duplicate_shallow(&self) -> Self {
self.as_inner().duplicate(false)
}
/// Returns an iterator over the key-value pairs of the `Dictionary`.
///
/// The pairs are each of type `(Variant, Variant)`. Each pair references the original `Dictionary`, but instead of a `&`-reference
/// to key-value pairs as you might expect, the iterator returns a (cheap, shallow) copy of each key-value pair.
///
/// Note that it's possible to modify the `Dictionary` through another reference while iterating over it. This will not result in
/// unsoundness or crashes, but will cause the iterator to behave in an unspecified way.
///
/// Use `dict.iter_shared().typed::<K, V>()` to iterate over `(K, V)` pairs instead.
pub fn iter_shared(&self) -> Iter<'_> {
Iter::new(self)
}
/// Returns an iterator over the keys in a `Dictionary`.
///
/// The keys are each of type `Variant`. Each key references the original `Dictionary`, but instead of a `&`-reference to keys pairs
/// as you might expect, the iterator returns a (cheap, shallow) copy of each key pair.
///
/// Note that it's possible to modify the `Dictionary` through another reference while iterating over it. This will not result in
/// unsoundness or crashes, but will cause the iterator to behave in an unspecified way.
///
/// Use `dict.keys_shared().typed::<K>()` to iterate over `K` keys instead.
pub fn keys_shared(&self) -> Keys<'_> {
Keys::new(self)
}
#[doc(hidden)]
pub fn as_inner(&self) -> inner::InnerDictionary {
inner::InnerDictionary::from_outer(self)
}
/// Get the pointer corresponding to the given key in the dictionary.
///
/// If there exists no value at the given key, a `NIL` variant will be inserted for that key.
fn get_ptr_mut<K: ToGodot>(&mut self, key: K) -> sys::GDExtensionVariantPtr {
let key = key.to_variant();
// Never a null pointer, since entry either existed already or was inserted above.
// SAFETY: accessing an unknown key _mutably_ creates that entry in the dictionary, with value `NIL`.
unsafe { interface_fn!(dictionary_operator_index)(self.sys_mut(), key.var_sys()) }
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
// Traits
// SAFETY:
// - `move_return_ptr`
// Nothing special needs to be done beyond a `std::mem::swap` when returning an Dictionary.
// So we can just use `ffi_methods`.
//
// - `from_arg_ptr`
// Dictionaries are properly initialized through a `from_sys` call, but the ref-count should be
// incremented as that is the callee's responsibility. Which we do by calling
// `std::mem::forget(dictionary.clone())`.
unsafe impl GodotFfi for Dictionary {
fn variant_type() -> sys::VariantType {
sys::VariantType::DICTIONARY
}
ffi_methods! { type sys::GDExtensionTypePtr = *mut Opaque; .. }
}
crate::meta::impl_godot_as_self!(Dictionary);
impl_builtin_traits! {
for Dictionary {
Default => dictionary_construct_default;
Drop => dictionary_destroy;
PartialEq => dictionary_operator_equal;
// No < operator for dictionaries.
// Hash could be added, but without Eq it's not that useful.
}
}
impl fmt::Debug for Dictionary {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{:?}", self.to_variant().stringify())
}
}
impl fmt::Display for Dictionary {
/// Formats `Dictionary` to match Godot's string representation.
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{{ ")?;
for (count, (key, value)) in self.iter_shared().enumerate() {
if count != 0 {
write!(f, ", ")?;
}
write!(f, "{key}: {value}")?;
}
write!(f, " }}")
}
}
/// Creates a new reference to the data in this dictionary. Changes to the original dictionary will be
/// reflected in the copy and vice versa.
///
/// To create a (mostly) independent copy instead, see [`Dictionary::duplicate_shallow()`] and
/// [`Dictionary::duplicate_deep()`].
impl Clone for Dictionary {
fn clone(&self) -> Self {
// SAFETY: `self` is a valid dictionary, since we have a reference that keeps it alive.
unsafe {
Self::new_with_uninit(|self_ptr| {
let ctor = sys::builtin_fn!(dictionary_construct_copy);
let args = [self.sys()];
ctor(self_ptr, args.as_ptr());
})
}
}
}
impl Var for Dictionary {
fn get_property(&self) -> Self::Via {
self.to_godot()
}
fn set_property(&mut self, value: Self::Via) {
*self = FromGodot::from_godot(value)
}
}
impl TypeStringHint for Dictionary {
fn type_string() -> String {
builtin_type_string::<Dictionary>()
}
}
impl Export for Dictionary {
fn default_export_info() -> PropertyHintInfo {
PropertyHintInfo::with_hint_none("Dictionary")
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
// Conversion traits
/// Creates a dictionary from the given iterator `I` over a `(&K, &V)` key-value pair.
///
/// Each key and value are converted to a `Variant`.
impl<'a, 'b, K, V, I> From<I> for Dictionary
where
I: IntoIterator<Item = (&'a K, &'b V)>,
K: ToGodot + 'a,
V: ToGodot + 'b,
{
fn from(iterable: I) -> Self {
iterable
.into_iter()
.map(|(key, value)| (key.to_variant(), value.to_variant()))
.collect()
}
}
/// Insert iterator range into dictionary.
///
/// Inserts all key-value pairs from the iterator into the dictionary. Previous values for keys appearing
/// in `iter` will be overwritten.
impl<K: ToGodot, V: ToGodot> Extend<(K, V)> for Dictionary {
fn extend<I: IntoIterator<Item = (K, V)>>(&mut self, iter: I) {
for (k, v) in iter.into_iter() {
self.set(k.to_variant(), v.to_variant())
}
}
}
impl<K: ToGodot, V: ToGodot> FromIterator<(K, V)> for Dictionary {
fn from_iter<I: IntoIterator<Item = (K, V)>>(iter: I) -> Self {
let mut dict = Dictionary::new();
dict.extend(iter);
dict
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
/// Internal helper for different iterator impls -- not an iterator itself
struct DictionaryIter<'a> {
last_key: Option<Variant>,
dictionary: &'a Dictionary,
is_first: bool,
next_idx: usize,
}
impl<'a> DictionaryIter<'a> {
fn new(dictionary: &'a Dictionary) -> Self {
Self {
last_key: None,
dictionary,
is_first: true,
next_idx: 0,
}
}
fn next_key(&mut self) -> Option<Variant> {
let new_key = if self.is_first {
self.is_first = false;
Self::call_init(self.dictionary)
} else {
Self::call_next(self.dictionary, self.last_key.take()?)
};
if self.next_idx < self.dictionary.len() {
self.next_idx += 1;
}
self.last_key.clone_from(&new_key);
new_key
}
fn next_key_value(&mut self) -> Option<(Variant, Variant)> {
let key = self.next_key()?;
if !self.dictionary.contains_key(key.clone()) {
return None;
}
let value = self.dictionary.as_inner().get(key.clone(), Variant::nil());
Some((key, value))
}
fn size_hint(&self) -> (usize, Option<usize>) {
// Need to check for underflow in case any entry was removed while
// iterating (i.e. next_index > dicitonary.len())
let remaining = usize::saturating_sub(self.dictionary.len(), self.next_idx);
(remaining, Some(remaining))
}
fn call_init(dictionary: &Dictionary) -> Option<Variant> {
let variant: Variant = Variant::nil();
let iter_fn = |dictionary, next_value: sys::GDExtensionVariantPtr, valid| unsafe {
interface_fn!(variant_iter_init)(dictionary, sys::SysPtr::as_uninit(next_value), valid)
};
Self::ffi_iterate(iter_fn, dictionary, variant)
}
fn call_next(dictionary: &Dictionary, last_key: Variant) -> Option<Variant> {
let iter_fn = |dictionary, next_value, valid| unsafe {
interface_fn!(variant_iter_next)(dictionary, next_value, valid)
};
Self::ffi_iterate(iter_fn, dictionary, last_key)
}
/// Calls the provided Godot FFI function, in order to iterate the current state.
///
/// # Safety:
/// `iter_fn` must point to a valid function that interprets the parameters according to their type specification.
fn ffi_iterate(
iter_fn: unsafe fn(
sys::GDExtensionConstVariantPtr,
sys::GDExtensionVariantPtr,
*mut sys::GDExtensionBool,
) -> sys::GDExtensionBool,
dictionary: &Dictionary,
mut next_value: Variant,
) -> Option<Variant> {
let dictionary = dictionary.to_variant();
let mut valid_u8: u8 = 0;
// SAFETY:
// `dictionary` is a valid `Dictionary` since we have a reference to it,
// so this will call the implementation for dictionaries.
// `last_key` is an initialized and valid `Variant`, since we own a copy of it.
let has_next = unsafe {
iter_fn(
dictionary.var_sys(),
next_value.var_sys_mut(),
ptr::addr_of_mut!(valid_u8),
)
};
let valid = u8_to_bool(valid_u8);
let has_next = u8_to_bool(has_next);
if has_next {
assert!(valid);
Some(next_value)
} else {
None
}
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
/// Iterator over key-value pairs in a [`Dictionary`].
///
/// See [`Dictionary::iter_shared()`] for more information about iteration over dictionaries.
pub struct Iter<'a> {
iter: DictionaryIter<'a>,
}
impl<'a> Iter<'a> {
fn new(dictionary: &'a Dictionary) -> Self {
Self {
iter: DictionaryIter::new(dictionary),
}
}
/// Creates an iterator that converts each `(Variant, Variant)` key-value pair into a `(K, V)` key-value
/// pair, panicking upon conversion failure.
pub fn typed<K: FromGodot, V: FromGodot>(self) -> TypedIter<'a, K, V> {
TypedIter::from_untyped(self)
}
}
impl<'a> Iterator for Iter<'a> {
type Item = (Variant, Variant);
fn next(&mut self) -> Option<Self::Item> {
self.iter.next_key_value()
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.iter.size_hint()
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
/// Iterator over keys in a [`Dictionary`].
///
/// See [`Dictionary::keys_shared()`] for more information about iteration over dictionaries.
pub struct Keys<'a> {
iter: DictionaryIter<'a>,
}
impl<'a> Keys<'a> {
fn new(dictionary: &'a Dictionary) -> Self {
Self {
iter: DictionaryIter::new(dictionary),
}
}
/// Creates an iterator that will convert each `Variant` key into a key of type `K`,
/// panicking upon failure to convert.
pub fn typed<K: FromGodot>(self) -> TypedKeys<'a, K> {
TypedKeys::from_untyped(self)
}
/// Returns an array of the keys
pub fn array(self) -> VariantArray {
// Can only be called
assert!(self.iter.is_first);
self.iter.dictionary.keys_array()
}
}
impl<'a> Iterator for Keys<'a> {
type Item = Variant;
fn next(&mut self) -> Option<Self::Item> {
self.iter.next_key()
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.iter.size_hint()
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
/// [`Dictionary`] iterator that converts each key-value pair into a typed `(K, V)`.
///
/// See [`Dictionary::iter_shared()`] for more information about iteration over dictionaries.
pub struct TypedIter<'a, K, V> {
iter: DictionaryIter<'a>,
_k: PhantomData<K>,
_v: PhantomData<V>,
}
impl<'a, K, V> TypedIter<'a, K, V> {
fn from_untyped(value: Iter<'a>) -> Self {
Self {
iter: value.iter,
_k: PhantomData,
_v: PhantomData,
}
}
}
impl<'a, K: FromGodot, V: FromGodot> Iterator for TypedIter<'a, K, V> {
type Item = (K, V);
fn next(&mut self) -> Option<Self::Item> {
self.iter
.next_key_value()
.map(|(key, value)| (K::from_variant(&key), V::from_variant(&value)))
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.iter.size_hint()
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
/// [`Dictionary`] iterator that converts each key into a typed `K`.
///
/// See [`Dictionary::iter_shared()`] for more information about iteration over dictionaries.
pub struct TypedKeys<'a, K> {
iter: DictionaryIter<'a>,
_k: PhantomData<K>,
}
impl<'a, K> TypedKeys<'a, K> {
fn from_untyped(value: Keys<'a>) -> Self {
Self {
iter: value.iter,
_k: PhantomData,
}
}
}
impl<'a, K: FromGodot> Iterator for TypedKeys<'a, K> {
type Item = K;
fn next(&mut self) -> Option<Self::Item> {
self.iter.next_key().map(|k| K::from_variant(&k))
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.iter.size_hint()
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
// Helper functions
fn u8_to_bool(u: u8) -> bool {
match u {
0 => false,
1 => true,
_ => panic!("Invalid boolean value {u}"),
}
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
/// Constructs [`Dictionary`] literals, close to Godot's own syntax.
///
/// Any value can be used as a key, but to use an expression you need to surround it
/// in `()` or `{}`.
///
/// # Example
/// ```no_run
/// use godot::builtin::{dict, Variant};
///
/// let key = "my_key";
/// let d = dict! {
/// "key1": 10,
/// "another": Variant::nil(),
/// key: true,
/// (1 + 2): "final",
/// };
/// ```
///
/// # See also
///
/// For arrays, similar macros [`array!`][macro@crate::builtin::array] and [`varray!`][macro@crate::builtin::varray] exist.
#[macro_export]
macro_rules! dict {
($($key:tt: $value:expr),* $(,)?) => {
{
let mut d = $crate::builtin::Dictionary::new();
$(
// `cargo check` complains that `(1 + 2): true` has unused parens, even though it's not
// possible to omit the parens.
#[allow(unused_parens)]
d.set($key, $value);
)*
d
}
};
}