godot_binary_serialization/encoder/
vector.rsuse byteorder::{ByteOrder, LittleEndian};
use crate::types::{
structures::{GodotVector2, GodotVector3},
SerializeFlag, GodotTypeIndex,
};
use super::Encoder;
impl Encoder {
pub fn encode_vector2(vec2: &GodotVector2) -> anyhow::Result<Vec<u8>> {
let bytes = &mut [0; 12];
LittleEndian::write_i16(&mut bytes[0..2], GodotTypeIndex::Vector2 as i16);
LittleEndian::write_i16(&mut bytes[2..4], SerializeFlag::None as i16);
LittleEndian::write_f32(&mut bytes[4..8], vec2.x);
LittleEndian::write_f32(&mut bytes[8..12], vec2.y);
Ok(bytes.to_vec())
}
pub fn encode_vector3(vec3: &GodotVector3) -> anyhow::Result<Vec<u8>> {
let bytes = &mut [0; 16];
LittleEndian::write_i16(&mut bytes[0..2], GodotTypeIndex::Vector3 as i16);
LittleEndian::write_i16(&mut bytes[2..4], SerializeFlag::None as i16);
LittleEndian::write_f32(&mut bytes[4..8], vec3.x);
LittleEndian::write_f32(&mut bytes[8..12], vec3.y);
LittleEndian::write_f32(&mut bytes[12..16], vec3.z);
Ok(bytes.to_vec())
}
}
#[cfg(test)]
mod tests {
use crate::{
encoder::Encoder,
types::structures::{GodotVector2, GodotVector3},
};
#[test]
fn encode_vector2() {
let expected_bytes = [5, 0, 0, 0, 0, 0, 80, 66, 128, 162, 133, 71].to_vec();
let value = GodotVector2::new(52.0, 68421.0);
let bytes = Encoder::encode_vector2(&value).unwrap();
assert_eq!(
expected_bytes, bytes,
"Expected {:?} but got {:?}",
expected_bytes, bytes
);
}
#[test]
fn encode_vector3() {
let expected_bytes =
[7, 0, 0, 0, 0, 0, 80, 66, 128, 162, 133, 71, 224, 46, 14, 73].to_vec();
let value = GodotVector3::new(52.0, 68421.0, 582382.0);
let bytes = Encoder::encode_vector3(&value).unwrap();
assert_eq!(
expected_bytes, bytes,
"Expected {:?} but got {:?}",
expected_bytes, bytes
);
}
}