[][src]Struct goban::rules::game::GameBuilder

pub struct GameBuilder { /* fields omitted */ }

Methods

impl GameBuilder[src]

pub fn moves(&mut self, moves: &[Move]) -> &mut Self[src]

pub fn outcome(&mut self, outcome: EndGame) -> &mut Self[src]

pub fn handicap(&mut self, points: &[Coord]) -> &mut Self[src]

pub fn size(&mut self, size: (u32, u32)) -> &mut Self[src]

pub fn komi(&mut self, komi: f32) -> &mut Self[src]

pub fn black_player(&mut self, black_player_name: &str) -> &mut Self[src]

pub fn white_player(&mut self, white_player_name: &str) -> &mut Self[src]

pub fn build(&mut self) -> Result<Game, String>[src]

Trait Implementations

impl Default for GameBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<V, T> VZip<V> for T where
    V: MultiLane<T>,