[][src]Enum goban::rules::Rule

pub enum Rule {
    Japanese,
    Chinese,
}

This enum describes the rules for the game. for example in chinese rules we don't count prisoners.

Variants

Japanese
Chinese

Methods

impl Rule[src]

pub fn count_points(self, game: &Game) -> (f32, f32)[src]

Count the points of the game

pub fn move_validation(self, game: &Game, stone: Stone) -> Option<PlayError>[src]

Specify the constraints in the move validation by rule.

pub fn is_suicide_valid(self) -> bool[src]

pub fn from_sgf_code(s: &str) -> Result<Rule, String>[src]

Trait Implementations

impl Clone for Rule[src]

impl Copy for Rule[src]

impl Eq for Rule[src]

impl PartialEq<Rule> for Rule[src]

impl Debug for Rule[src]

Auto Trait Implementations

impl Send for Rule

impl Sync for Rule

impl Unpin for Rule

impl UnwindSafe for Rule

impl RefUnwindSafe for Rule

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,