Struct goban::rules::game::Game [−][src]
pub struct Game { /* fields omitted */ }
Expand description
Most important struct of the library, it’s the entry point. It represents a Game of Go.
Implementations
True when the game is over (two passes, or no more legals moves, Resign)
Generate all moves on all empty intersections. Lazy.
Get all moves on all empty intersections.
Returns a list with legals moves. from the rule specified in at the creation.
Return a list with the legals moves. doesn’t take the rule specified in the game but take the one passed on parameter.
Method to play on the goban or pass. (0,0) is in the top left corner of the goban.
Panics
If the coordinates of the move are outside the board.
This methods plays a move then return the hash of the goban simulated, used in legals for fast move simulation in Super Ko situations.
Method to play but it verifies if the play is legal or not.
Errors
If the move is a suicide Move return SuicideMove If the move is a Ko Move returns Ko if point is already filled then return PointNotEmpty If the game is paused then return GamePaused
Put the handicap stones on the goban. This put the turn for white but doesn’t update the komi.
Calculates score. with prisoners and komi. Dependant of the rule in the game.
Calculates the score by the rule passed in parameter.
Returns true if the stone played in that point will capture another string.
Test if a point is legal or not for the current player,
Test if a point is legal or not by the rule passed in parameter.
Detects true eyes. return true is the stone is an eye. Except for this form :
++
+ ++
++ +
++
This function is only used for performance checking in the rules, and not for checking is a point is really an eye !
Test if a play is ko. If the goban is in the configuration of two plays ago returns true
Rule of the super Ko, if any before configuration was already played then return true.
Add a stone to the board an then test if the stone or stone group is dead. Returns true if the move is a suicide
Displays the internal board.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Game
impl UnwindSafe for Game
Blanket Implementations
Mutably borrows from an owned value. Read more
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