use std::collections::HashMap;
use gn_matchmaking_state_types::GameServer;
use serde::{Deserialize, Serialize};
use serde_json::Value;
#[derive(Debug, Clone, Deserialize, Serialize)]
pub enum MatchError {
AllPlayersDisconnected,
PlayerDidNotJoin(String),
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct MatchAbrubtClose {
pub match_id: String,
pub reason: MatchError,
}
#[derive(Deserialize, Debug, Clone, Serialize)]
pub struct MatchResult {
pub match_id: String,
pub winners: HashMap<String, u8>,
pub losers: HashMap<String, u8>,
pub ranking: Ranking,
pub event_log: Vec<Value>
}
#[derive(Deserialize, Debug, Clone, Serialize)]
pub struct Ranking {
pub performances: HashMap<String, Vec<String>>,
}
#[derive(Deserialize, Debug, Serialize)]
pub struct CreatedMatch {
pub region: String,
pub player_write: HashMap<String, String>,
pub game: String,
pub mode: String,
pub ai: bool,
pub ai_players: Vec<String>,
pub read: String,
pub url_pub: String,
pub url_priv: String,
}
#[derive(Deserialize, Debug, Clone, Serialize)]
pub struct GameServerCreate {
pub region: String,
pub game: String,
pub mode: String,
pub min_players: u32,
pub max_players: u32,
pub server_pub: String,
pub server_priv: String,
pub ranking_conf: RankingConf,
}
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
pub struct RankingConf {
pub max_stars: i32,
pub description: String,
pub performances: Vec<Performance>,
}
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
pub struct Performance {
pub name: String,
pub weight: i32,
}
#[derive(Deserialize, Debug, Clone, Serialize)]
pub struct CreateMatch {
pub game: String,
pub players: Vec<String>,
pub ai_players: Vec<String>,
pub mode: String,
pub ai: bool,
}
#[derive(Serialize)]
pub struct Task {
pub ai_level: i32,
pub game: String,
pub mode: String,
pub address: String,
pub read: String,
pub write: String,
pub players: Vec<String>
}
impl Into<GameServer> for crate::models::GameServerCreate {
fn into(self) -> GameServer {
GameServer {
region: self.region,
game: self.game,
mode: self.mode,
server_pub: self.server_pub,
server_priv: self.server_priv,
max_players: self.max_players,
min_players: self.min_players,
healthy: true,
}
}
}