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//! Actors graph
use std::{
collections::{hash_map::DefaultHasher, HashMap},
fs::File,
hash::{Hash, Hasher},
io::Write,
path::Path,
};
use crate::{model::PlainModel, trim};
mod render;
pub use render::{Render, RenderError};
/// [Model](crate::model::Model) network mapping
///
/// The structure is used to build a [Graphviz](https://www.graphviz.org/) diagram of a [Model](crate::model::Model).
/// A new [Graph] is created with `Model::graph()`.
///
/// The model flow chart is written to a SVG image with `<cmd> -Gstart=rand -Tsvg -O filename.dot`,
/// where `<cmd>` is set to the value of the environment variable `FLOWCHART` if given, `neato` otherwise
#[derive(Debug, Hash, Default, Clone)]
pub struct Graph {
pub(crate) name: String,
actors: PlainModel,
}
impl Graph {
pub fn new(name: String, actors: impl Into<PlainModel>) -> Self {
let mut hasher = DefaultHasher::new();
let mut actors: PlainModel = actors.into();
actors.iter_mut().for_each(|actor| {
// actor.client = actor
// .client
// .replace("::Controller", "")
// .split('<')
// .next()
// .unwrap()
// .split("::")
// .last()
// .unwrap()
// .to_string();
actor.client = trim(&actor.client);
actor.hash(&mut hasher);
actor.hash = hasher.finish();
});
Self { name, actors }
}
/// Returns the diagram in the [Graphviz](https://www.graphviz.org/) dot language
pub fn to_string(&self) -> String {
let mut lookup: HashMap<usize, usize> = HashMap::new();
let mut colors = (1usize..=8).cycle();
let outputs: Vec<_> = self
.actors
.iter()
.filter_map(|actor| {
actor.outputs.as_ref().map(|outputs| {
outputs
.iter()
.map(|output| {
let color = lookup
.entry(actor.outputs_rate)
.or_insert_with(|| colors.next().unwrap());
output.as_formatted_output(actor.hash, *color)
})
.collect::<Vec<String>>()
})
})
.flatten()
.collect();
let inputs: Vec<_> = self
.actors
.iter()
.filter_map(|actor| {
actor.inputs.as_ref().map(|inputs| {
inputs
.iter()
.map(|input| {
let color = lookup
.entry(actor.inputs_rate)
.or_insert_with(|| colors.next().unwrap());
input.as_formatted_input(actor.hash, *color)
})
.collect::<Vec<String>>()
})
})
.flatten()
.collect();
format!(
r#"
digraph G {{
overlap = scale;
splines = true;
bgcolor = gray24;
{{node [shape=box, width=1.5, style="rounded,filled", fillcolor=lightgray]; {};}}
node [shape=point, fillcolor=gray24, color=lightgray];
/* Outputs */
{{
edge [arrowhead=none,colorscheme=dark28];
{}
}}
/* Inputs */
{{
edge [arrowhead=vee,fontsize=9, fontcolor=lightgray, labelfloat=true,colorscheme=dark28]
{}
}}
}}
"#,
self.actors
.iter()
.map(|actor| if let Some(image) = actor.image.as_ref() {
format!(
r#"{} [label="{}", labelloc=t, image="{}"]"#,
actor.hash, actor.client, image
)
} else {
format!(r#"{} [label="{}"]"#, actor.hash, actor.client)
})
.collect::<Vec<String>>()
.join("; "),
outputs.join("\n"),
inputs.join("\n"),
)
}
/// Writes the output of [Graph::to_string()] to a file
pub fn to_dot<P: AsRef<Path>>(
&self,
path: P,
) -> std::result::Result<(), Box<dyn std::error::Error>> {
let mut file = File::create(path)?;
write!(&mut file, "{}", self.to_string())?;
Ok(())
}
pub fn walk(&self) -> Render {
let mut render = Render::from(self);
for actor in &self.actors {
if let Some(graph) = actor.graph.as_ref() {
render
.child
.get_or_insert(Vec::new())
.push(Box::new(graph.walk()));
}
}
log::debug!("{:}", render);
render
}
}
#[cfg(test)]
mod tests {
use super::trim;
#[test]
fn parse_client_name() {
let a = trim("print");
dbg!(&a);
let a = trim("a::b::print");
dbg!(a);
let a = trim("a::b::print<w::W,q::s::C>");
dbg!(a);
// let a = trim("a::b::print<w::W>");
}
}