Expand description
§gmgn — Rust Reinforcement Learning Gymnasium
A pure-Rust library for reinforcement learning environments, inspired by Gymnasium. Designed for zero-cost abstraction and idiomatic Rust ergonomics.
§Quick Start (static, generic)
use gmgn::prelude::*;
use gmgn::envs::classic_control::{CartPoleEnv, CartPoleConfig};
let mut env = CartPoleEnv::new(CartPoleConfig::default()).unwrap();
let reset = env.reset(Some(42)).unwrap();
for _ in 0..200 {
let action = env.action_space().sample(&mut gmgn::rng::create_rng(None));
let step = env.step(&action).unwrap();
if step.terminated {
break;
}
}§Quick Start (dynamic, registry)
use gmgn::registry::{self, DynValue};
registry::register_builtins();
let mut env = registry::make("CartPole-v1").unwrap();
env.reset_dyn(Some(42)).unwrap();
let step = env.step_dyn(&DynValue::Discrete(1)).unwrap();Modules§
- env
- Core environment trait and associated types.
- env_
checker - Environment validation utilities.
- envs
- Built-in environment implementations.
- error
- Error types for the gmgn reinforcement learning library.
- prelude
- Convenience re-exports for common gmgn types.
- registry
- Global environment registry and factory functions.
- render
- 2D rendering system for environment visualization.
- rng
- Random number generation for reproducible environments.
- space
- Observation and action space definitions.
- vector
- Vectorized environments for batched parallel execution.
- wrappers
- Environment wrappers for modular behavior transformation.