[−][src]Struct gme::GameMusicEmu
Provides a wrapper around native functions that take an EmuHandle
Methods
impl GameMusicEmu
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pub fn new(emu_type: EmuType, sample_rate: u32) -> Self
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pub fn from_file(
path: impl AsRef<Path>,
sample_rate: u32
) -> Result<GameMusicEmu, GmeError>
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path: impl AsRef<Path>,
sample_rate: u32
) -> Result<GameMusicEmu, GmeError>
pub fn from_data(
data: &[u8],
sample_rate: u32
) -> Result<GameMusicEmu, GmeError>
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data: &[u8],
sample_rate: u32
) -> Result<GameMusicEmu, GmeError>
pub fn load_data(&self, data: &[u8]) -> Result<(), GmeError>
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pub fn load_file(&self, path: impl AsRef<Path>) -> Result<(), GmeError>
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pub fn play(&self, count: usize, buffer: &mut [i16]) -> Result<(), GmeError>
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pub fn start_track(&self, index: u32) -> Result<(), GmeError>
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pub fn tell(&self) -> u32
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pub fn track_count(&self) -> usize
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pub fn track_ended(&self) -> bool
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Trait Implementations
impl Clone for GameMusicEmu
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fn clone(&self) -> GameMusicEmu
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
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Auto Trait Implementations
impl Send for GameMusicEmu
impl Sync for GameMusicEmu
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,