Struct glyph_brush::GlyphBrush

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pub struct GlyphBrush<V, X = Extra, F = FontArc, H = DefaultSectionHasher> { /* private fields */ }
Expand description

Object allowing glyph drawing, containing cache state. Manages glyph positioning cacheing, glyph draw caching & efficient GPU texture cache updating.

Build using a GlyphBrushBuilder.

Also see GlyphCruncher trait which providers extra functionality, such as GlyphCruncher::glyph_bounds.

Generic types

Caching behaviour

Calls to GlyphBrush::queue, GlyphBrush::glyph_bounds, GlyphBrush::glyphs calculate the positioned glyphs for a section. This is cached so future calls to any of the methods for the same section are much cheaper. In the case of GlyphBrush::queue the calculations will also be used for actual drawing.

The cache for a section will be cleared after a GlyphBrush::process_queued call when that section has not been used since the previous call.

Texture caching behaviour

Note the gpu/draw cache may contain multiple versions of the same glyph at different subpixel positions. This is required for high quality text as a glyph’s positioning is always exactly aligned to it’s draw positioning.

This behaviour can be adjusted with GlyphBrushBuilder::draw_cache_position_tolerance.

Implementations§

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impl<F, V, X, H: BuildHasher> GlyphBrush<V, X, F, H>

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pub fn add_font<I: Into<F>>(&mut self, font_data: I) -> FontId

Adds an additional font to the one(s) initially added on build.

Returns a new FontId to reference this font.

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impl<F, V, X, H> GlyphBrush<V, X, F, H>where F: Font, X: Clone + Hash, V: Clone + 'static, H: BuildHasher,

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pub fn queue_custom_layout<'a, S, G>(&mut self, section: S, custom_layout: &G)where G: GlyphPositioner, X: 'a, S: Into<Cow<'a, Section<'a, X>>>,

Queues a section/layout to be processed by the next call of process_queued. Can be called multiple times to queue multiple sections for drawing.

Used to provide custom GlyphPositioner logic, if using built-in Layout simply use queue

Benefits from caching, see caching behaviour.

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pub fn queue<'a, S>(&mut self, section: S)where X: 'a, S: Into<Cow<'a, Section<'a, X>>>,

Queues a section/layout to be processed by the next call of process_queued. Can be called multiple times to queue multiple sections for drawing.

Benefits from caching, see caching behaviour.

glyph_brush.queue(Section::default().add_text(Text::new("Hello glyph_brush")));
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pub fn queue_pre_positioned( &mut self, glyphs: Vec<SectionGlyph>, extra: Vec<X>, bounds: Rect )

Queues pre-positioned glyphs to be processed by the next call of process_queued. Can be called multiple times.

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pub fn resize_texture(&mut self, new_width: u32, new_height: u32)

Rebuilds the logical texture cache with new dimensions. Should be avoided if possible.

Example
glyph_brush.resize_texture(512, 512);
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pub fn texture_dimensions(&self) -> (u32, u32)

Returns the logical texture cache pixel dimensions (width, height).

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pub fn keep_cached_custom_layout<'a, S, G>( &mut self, section: S, custom_layout: &G )where S: Into<Cow<'a, Section<'a>>>, G: GlyphPositioner,

Retains the section in the cache as if it had been used in the last draw-frame.

Should not generally be necessary, see caching behaviour.

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pub fn keep_cached<'a, S>(&mut self, section: S)where S: Into<Cow<'a, Section<'a>>>,

Retains the section in the cache as if it had been used in the last draw-frame.

Should not generally be necessary, see caching behaviour.

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impl<F, V, X, H> GlyphBrush<V, X, F, H>where F: Font + Sync, X: Clone + Hash + PartialEq, V: Clone + 'static, H: BuildHasher,

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pub fn process_queued<Up, VF>( &mut self, update_texture: Up, to_vertex: VF ) -> Result<BrushAction<V>, BrushError>where Up: FnMut(Rectangle<u32>, &[u8]), VF: Fn(GlyphVertex<'_, X>) -> V + Copy,

Processes all queued sections, calling texture update logic when necessary & returning a BrushAction. See queue.

Two closures are required:

  • update_texture is called when new glyph texture data has been drawn for update in the actual texture. The arguments are the rect position of the data in the texture & the byte data itself which is a single u8 alpha value per pixel.
  • to_vertex maps a single glyph’s GlyphVertex data into a generic vertex type. The mapped vertices are returned in an Ok(BrushAction::Draw(vertices)) result. It’s recommended to use a single vertex per glyph quad for best performance.

Trims the cache, see caching behaviour.

glyph_brush.process_queued(
    |rect, tex_data| update_texture(rect, tex_data),
    |vertex_data| into_vertex(vertex_data),
)?
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pub fn is_draw_cached(&self, font_id: FontId, glyph: &Glyph) -> bool

Returns true if this glyph is currently present in the draw cache texture.

So false means either this glyph is invisible, like ' ', or hasn’t been queued & processed yet.

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impl<F: Font + Clone, V, X, H: BuildHasher + Clone> GlyphBrush<V, X, F, H>

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pub fn to_builder(&self) -> GlyphBrushBuilder<F, H>

Return a GlyphBrushBuilder prefilled with the properties of this GlyphBrush.

Example
let glyph_brush: GlyphBrush<Vertex> = GlyphBrushBuilder::using_font(sans)
    .initial_cache_size((128, 128))
    .build();

let new_brush: GlyphBrush<Vertex> = glyph_brush.to_builder().build();
assert_eq!(new_brush.texture_dimensions(), (128, 128));

Trait Implementations§

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impl<F, V, X, H> Debug for GlyphBrush<V, X, F, H>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<F, V, X, H> GlyphCruncher<F, X> for GlyphBrush<V, X, F, H>where X: Clone + Hash, F: Font, V: Clone + 'static, H: BuildHasher,

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fn glyphs_custom_layout<'a, 'b, S, L>( &'b mut self, section: S, custom_layout: &L ) -> SectionGlyphIter<'b>where X: 'a, L: GlyphPositioner + Hash, S: Into<Cow<'a, Section<'a, X>>>,

Returns an iterator over the PositionedGlyphs of the given section with a custom layout. Read more
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fn glyph_bounds_custom_layout<'a, S, L>( &mut self, section: S, custom_layout: &L ) -> Option<Rect>where X: 'a, L: GlyphPositioner + Hash, S: Into<Cow<'a, Section<'a, X>>>,

Returns a bounding box for the section glyphs calculated using each glyph’s vertical & horizontal metrics. Read more
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fn fonts(&self) -> &[F]

Returns the available fonts. Read more
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fn glyphs<'a, 'b, S>(&'b mut self, section: S) -> SectionGlyphIter<'b>where X: 'a, S: Into<Cow<'a, Section<'a, X>>>,

Returns an iterator over the PositionedGlyphs of the given section. Read more
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fn glyph_bounds<'a, S>(&mut self, section: S) -> Option<Rect>where X: 'a, S: Into<Cow<'a, Section<'a, X>>>,

Returns a bounding box for the section glyphs calculated using each glyph’s vertical & horizontal metrics. Read more

Auto Trait Implementations§

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impl<V, X, F, H> RefUnwindSafe for GlyphBrush<V, X, F, H>where F: RefUnwindSafe, H: RefUnwindSafe, V: RefUnwindSafe, X: RefUnwindSafe,

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impl<V, X, F, H> Send for GlyphBrush<V, X, F, H>where F: Send, H: Send, V: Send, X: Send,

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impl<V, X, F, H> Sync for GlyphBrush<V, X, F, H>where F: Sync, H: Sync, V: Sync, X: Sync,

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impl<V, X, F, H> Unpin for GlyphBrush<V, X, F, H>where F: Unpin, H: Unpin, V: Unpin, X: Unpin,

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impl<V, X, F, H> UnwindSafe for GlyphBrush<V, X, F, H>where F: UnwindSafe, H: UnwindSafe, V: UnwindSafe, X: UnwindSafe,

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> From<T> for T

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Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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