[][src]Struct glutin::WindowBuilder

pub struct WindowBuilder {
    pub window: WindowAttributes,
    // some fields omitted

Object that allows you to build windows.


window: WindowAttributes

The attributes to use to create the window.


impl WindowBuilder[src]

pub fn new() -> WindowBuilder[src]

Initializes a new WindowBuilder with default values.

pub fn with_dimensions(self, size: LogicalSize) -> WindowBuilder[src]

Requests the window to be of specific dimensions.

pub fn with_min_dimensions(self, min_size: LogicalSize) -> WindowBuilder[src]

Sets a minimum dimension size for the window

pub fn with_max_dimensions(self, max_size: LogicalSize) -> WindowBuilder[src]

Sets a maximum dimension size for the window

pub fn with_resizable(self, resizable: bool) -> WindowBuilder[src]

Sets whether the window is resizable or not

Note that making the window unresizable doesn't exempt you from handling Resized, as that event can still be triggered by DPI scaling, entering fullscreen mode, etc.


This only has an effect on desktop platforms.

Due to a bug in XFCE, this has no effect on Xfwm.

pub fn with_title<T>(self, title: T) -> WindowBuilder where
    T: Into<String>, 

Requests a specific title for the window.

pub fn with_fullscreen(self, monitor: Option<MonitorId>) -> WindowBuilder[src]

Sets the window fullscreen state. None means a normal window, Some(MonitorId) means a fullscreen window on that specific monitor

pub fn with_maximized(self, maximized: bool) -> WindowBuilder[src]

Requests maximized mode.

pub fn with_visibility(self, visible: bool) -> WindowBuilder[src]

Sets whether the window will be initially hidden or visible.

pub fn with_transparency(self, transparent: bool) -> WindowBuilder[src]

Sets whether the background of the window should be transparent.

pub fn with_decorations(self, decorations: bool) -> WindowBuilder[src]

Sets whether the window should have a border, a title bar, etc.

pub fn with_always_on_top(self, always_on_top: bool) -> WindowBuilder[src]

Sets whether or not the window will always be on top of other windows.

pub fn with_window_icon(self, window_icon: Option<Icon>) -> WindowBuilder[src]

Sets the window icon. On Windows and X11, this is typically the small icon in the top-left corner of the titlebar.


This only has an effect on Windows and X11.

On Windows, this sets ICON_SMALL. The base size for a window icon is 16x16, but it's recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.

X11 has no universal guidelines for icon sizes, so you're at the whims of the WM. That said, it's usually in the same ballpark as on Windows.

pub fn with_multitouch(self) -> WindowBuilder[src]

Enables multitouch.

pub fn build(self, events_loop: &EventsLoop) -> Result<Window, CreationError>[src]

Builds the window.

Error should be very rare and only occur in case of permission denied, incompatible system, out of memory, etc.

Trait Implementations

impl Clone for WindowBuilder[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl WindowBuilderExt for WindowBuilder[src]

impl Debug for WindowBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> BorrowMut for T where
    T: ?Sized

impl<T, U> TryInto for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Erased for T