Struct gltile::Renderer [] [src]

pub struct Renderer<'a> {
    pub screen_size: Size2D,
    pub size: Size2D,
    pub display: &'a Display,
    pub program: Program,
    pub indices: IndexBuffer<u16>,
    pub texture: Texture2d,
    pub vertex_data: VertexData,
}

Fields

Methods

impl<'a> Renderer<'a>
[src]