Struct gltile::Renderer
[−]
[src]
pub struct Renderer<'a> { pub screen_size: Size2D, pub size: Size2D, pub display: &'a Display, pub program: Program, pub indices: IndexBuffer<u16>, pub texture: Texture2d, pub vertex_data: VertexData, }
Fields
screen_size: Size2D
size: Size2D
display: &'a Display
program: Program
indices: IndexBuffer<u16>
texture: Texture2d
vertex_data: VertexData