Functions§
- gltforge_
game_ ⚠object_ child - Return the index of the
slot-th child of GameObjectgo_idx. Returnsu32::MAXif out of range. - gltforge_
game_ ⚠object_ child_ count - Return the number of children of GameObject
go_idx. - gltforge_
game_ ⚠object_ count - Return the total number of GameObjects in the document.
- gltforge_
game_ ⚠object_ mesh_ count - Return the number of mesh references on GameObject
go_idx. - gltforge_
game_ ⚠object_ mesh_ index - Return the mesh index of the
slot-th mesh reference on GameObjectgo_idx. Returnsu32::MAXif out of range. - gltforge_
game_ ⚠object_ name - Return the name of GameObject
go_idxas UTF-8 bytes, or null if absent. - gltforge_
game_ ⚠object_ transform - Write the local transform of GameObject
go_idxinto the caller-supplied 10-elementf32buffer.