pub struct Material<'a> { /* private fields */ }
Expand description

The material appearance of a primitive.

Implementations

Returns the internal JSON index if this Material was explicity defined.

This function returns None if the Material is the default material.

The optional alpha cutoff value of the material.

The alpha rendering mode of the material. The material’s alpha rendering mode enumeration specifying the interpretation of the alpha value of the main factor and texture.

  • In Opaque mode (default) the alpha value is ignored and the rendered output is fully opaque.
  • In Mask mode, the rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alpha cutoff value.
  • In Blend mode, the alpha value is used to composite the source and destination areas and the rendered output is combined with the background using the normal painting operation (i.e. the Porter and Duff over operator).

Specifies whether the material is double-sided.

  • When this value is false, back-face culling is enabled.
  • When this value is true, back-face culling is disabled and double sided lighting is enabled. The back-face must have its normals reversed before the lighting equation is evaluated.
This is supported on crate feature names only.

Optional user-defined name for this object.

Parameter values that define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.

This is supported on crate feature KHR_materials_pbrSpecularGlossiness only.

Parameter values that define the specular-glossiness material model from Physically-Based Rendering (PBR) methodology.

This is supported on crate feature KHR_materials_transmission only.

Parameter values that define the transmission of light through the material

This is supported on crate feature KHR_materials_ior only.

Parameter values that define the index of refraction of the material

This is supported on crate feature KHR_materials_volume only.

Parameter values that define a volume for the transmission of light through the material

This is supported on crate feature KHR_materials_specular only.

Parameter values that define the strength and colour of the specular reflection of the material

A tangent space normal map.

The texture contains RGB components in linear space. Each texel represents the XYZ components of a normal vector in tangent space.

  • Red [0 to 255] maps to X [-1 to 1].
  • Green [0 to 255] maps to Y [-1 to 1].
  • Blue [128 to 255] maps to Z [1/255 to 1].

The normal vectors use OpenGL conventions where +X is right, +Y is up, and +Z points toward the viewer.

The occlusion map texture.

The occlusion values are sampled from the R channel. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting. These values are linear.

If other channels are present (GBA), they are ignored for occlusion calculations.

The emissive map texture.

The emissive map controls the color and intensity of the light being emitted by the material.

This texture contains RGB components in sRGB color space. If a fourth component (A) is present, it is ignored.

The emissive color of the material.

The default value is [0.0, 0.0, 0.0].

This is supported on crate feature KHR_materials_unlit only.

Specifies whether the material is unlit.

Returns true if the [KHR_materials_unlit] property was specified, in which case the renderer should prefer to ignore all PBR values except baseColor.

KHR_materials_unlit

Optional application specific data.

Trait Implementations

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