pub enum Transform {
    Matrix {
        matrix: [[f32; 4]; 4],
    },
    Decomposed {
        translation: [f32; 3],
        rotation: [f32; 4],
        scale: [f32; 3],
    },
}
Expand description

The transform for a Node.

Variants

Matrix

Fields

matrix: [[f32; 4]; 4]

4x4 matrix.

4x4 transformation matrix in column-major order.

Decomposed

Fields

translation: [f32; 3]

[x, y, z] vector.

rotation: [f32; 4]

[x, y, z, w] quaternion, where w is the scalar.

scale: [f32; 3]

[x, y, z] vector.

Decomposed TRS properties.

Implementations

Returns the matrix representation of this transform.

If the transform is Decomposed, then the matrix is generated with the equation matrix = translation * rotation * scale.

Returns a decomposed representation of this transform.

If the transform is Matrix, then the decomposition is extracted from the matrix.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

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Initializes a with the given initializer. Read more

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The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.