Struct gltf::skin::Skin
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pub struct Skin<'a> { /* fields omitted */ }
Joints and matrices defining a skin.
Methods
impl<'a> Skin<'a>
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fn index(&self) -> usize
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Returns the internal JSON index.
fn extras(&self) -> &Extras
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Optional application specific data.
fn inverse_bind_matrices(&self) -> Option<Accessor<'a>>
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Returns the accessor containing the 4x4 inverse-bind matrices.
When None
, each matrix is assumed to be the 4x4 identity matrix which
implies that the inverse-bind matrices were pre-applied.
fn joints(&self) -> Joints<'a>
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Returns an Iterator
that visits the skeleton nodes used as joints in
this skin.
fn skeleton(&self) -> Option<Node<'a>>
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Returns the node used as the skeleton root. When None
, joints
transforms resolve to scene root.
Trait Implementations
impl<'a> Clone for Skin<'a>
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fn clone(&self) -> Skin<'a>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more