Struct gltf::material::NormalTexture [] [src]

pub struct NormalTexture<'a> { /* fields omitted */ }

Defines the normal texture of a material.

Methods

impl<'a> NormalTexture<'a>
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Returns the scalar multiplier applied to each normal vector of the texture.

This value is ignored if normal_texture is None.

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The set index of the texture's TEXCOORD attribute.

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Returns the referenced Texture.

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Optional application specific data.

Trait Implementations

impl<'a> AsRef<Texture<'a>> for NormalTexture<'a>
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Performs the conversion.