Struct gltf::Shader
[−]
[src]
pub struct Shader { pub extensions: Option<Map<String, Value>>, pub extras: Option<Map<String, Value>>, pub name: Option<String>, pub type_id: u32, pub uri: String, }
Fields
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
name: Option<String>
Optional user-defined name for this object
type_id: u32
The shader stage (for example GL_VERTEX_SHADER
or GL_FRAGMENT_SHADER
)
uri: String
Uniform resource identifier of the GLSL source code