Struct gltf::Mesh
[−]
[src]
pub struct Mesh { pub extensions: Option<Map<String, Value>>, pub extras: Option<Map<String, Value>>, pub name: Option<String>, pub primitives: Vec<MeshPrimitive>, }
Fields
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
name: Option<String>
Optional user-defined name for this object
primitives: Vec<MeshPrimitive>