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use std::slice;
use crate::animation::{Animation, Channel, Sampler};
#[derive(Clone, Debug)]
pub struct Channels<'a> {
pub(crate) anim: Animation<'a>,
pub(crate) iter: slice::Iter<'a, json::animation::Channel>,
}
#[derive(Clone, Debug)]
pub struct Samplers<'a> {
pub(crate) anim: Animation<'a>,
pub(crate) iter: slice::Iter<'a, json::animation::Sampler>,
}
impl<'a> Iterator for Channels<'a> {
type Item = Channel<'a>;
fn next(&mut self) -> Option<Self::Item> {
self.iter.next().map(|json| Channel::new(self.anim.clone(), json))
}
}
impl<'a> Iterator for Samplers<'a> {
type Item = Sampler<'a>;
fn next(&mut self) -> Option<Self::Item> {
self.iter.next().map(|json| Sampler::new(self.anim.clone(), json))
}
}