[][src]Struct gltf::scene::Node

pub struct Node<'a> { /* fields omitted */ }

A node in the node hierarchy.

When a node contains a skin, all its meshes contain JOINTS_0 and WEIGHTS_0 attributes.

Methods

impl<'a> Node<'a>[src]

pub fn index(&self) -> usize[src]

Returns the internal JSON index.

pub fn camera(&self) -> Option<Camera>[src]

Returns the camera referenced by this node.

Important traits for Children<'a>
pub fn children(&self) -> Children[src]

Returns an Iterator that visits the node's children.

pub fn extras(&self) -> &Extras[src]

Optional application specific data.

pub fn mesh(&self) -> Option<Mesh>[src]

Returns the mesh referenced by this node.

pub fn name(&self) -> Option<&str>[src]

Optional user-defined name for this object.

pub fn transform(&self) -> Transform[src]

Returns the node's transform.

pub fn skin(&self) -> Option<Skin>[src]

Returns the skin referenced by this node.

pub fn weights(&self) -> Option<&[f32]>[src]

Returns the weights of the instantiated morph target.

Trait Implementations

impl<'a> Clone for Node<'a>[src]

impl<'a> Debug for Node<'a>[src]

Auto Trait Implementations

impl<'a> Send for Node<'a>

impl<'a> Unpin for Node<'a>

impl<'a> Sync for Node<'a>

impl<'a> UnwindSafe for Node<'a>

impl<'a> RefUnwindSafe for Node<'a>

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]