Struct gltf::material::PbrMetallicRoughness[][src]

pub struct PbrMetallicRoughness<'a> { /* fields omitted */ }

A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.

Methods

impl<'a> PbrMetallicRoughness<'a>
[src]

Returns the material's base color factor.

The default value is [1.0, 1.0, 1.0, 1.0].

Returns the base color texture.

Returns the metalness factor of the material.

The default value is 1.0.

Returns the roughness factor of the material.

  • A value of 1.0 means the material is completely rough.
  • A value of 0.0 means the material is completely smooth.

The default value is 1.0.

The metallic-roughness texture.

The metalness values are sampled from the B channel. The roughness values are sampled from the G channel. These values are linear. If other channels are present (R or A), they are ignored for metallic-roughness calculations.

Optional application specific data.

Auto Trait Implementations

impl<'a> Send for PbrMetallicRoughness<'a>

impl<'a> Sync for PbrMetallicRoughness<'a>