Struct gltf::animation::Target [−][src]
pub struct Target<'a> { /* fields omitted */ }
The node and TRS property that an animation channel targets.
Methods
impl<'a> Target<'a>
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impl<'a> Target<'a>
pub fn animation(&self) -> Animation<'a>
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pub fn animation(&self) -> Animation<'a>
Returns the parent Animation
struct.
pub fn extras(&self) -> &Extras
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pub fn extras(&self) -> &Extras
Optional application specific data.
pub fn node(&self) -> Node
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pub fn node(&self) -> Node
Returns the target node.
pub fn property(&self) -> Property
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pub fn property(&self) -> Property
Returns the node's property to modify or the 'weights' of the morph targets it instantiates.
Trait Implementations
impl<'a> Clone for Target<'a>
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impl<'a> Clone for Target<'a>
fn clone(&self) -> Target<'a>
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fn clone(&self) -> Target<'a>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl<'a> Debug for Target<'a>
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impl<'a> Debug for Target<'a>