1use crate::{accessor, extensions, scene, Extras, Index};
2use gltf_derive::Validate;
3use serde_derive::{Deserialize, Serialize};
4
5#[derive(Clone, Debug, Deserialize, Serialize, Validate)]
7pub struct Skin {
8 #[serde(default, skip_serializing_if = "Option::is_none")]
10 pub extensions: Option<extensions::skin::Skin>,
11
12 #[serde(default)]
14 #[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))]
15 #[cfg_attr(not(feature = "extras"), serde(skip_serializing))]
16 pub extras: Extras,
17
18 #[serde(rename = "inverseBindMatrices")]
23 #[serde(skip_serializing_if = "Option::is_none")]
24 pub inverse_bind_matrices: Option<Index<accessor::Accessor>>,
25
26 #[serde(skip_serializing_if = "Vec::is_empty")]
31 pub joints: Vec<Index<scene::Node>>,
32
33 #[cfg(feature = "names")]
35 #[cfg_attr(feature = "names", serde(skip_serializing_if = "Option::is_none"))]
36 pub name: Option<String>,
37
38 #[serde(skip_serializing_if = "Option::is_none")]
42 pub skeleton: Option<Index<scene::Node>>,
43}