Struct gltf_json::root::Root
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pub struct Root { pub accessors: Vec<Accessor>, pub animations: Vec<Animation>, pub asset: Asset, pub buffers: Vec<Buffer>, pub buffer_views: Vec<View>, pub scene: Option<Index<Scene>>, pub extensions: Root, pub extras: Extras, pub extensions_used: Vec<String>, pub extensions_required: Vec<String>, pub cameras: Vec<Camera>, pub images: Vec<Image>, pub materials: Vec<Material>, pub meshes: Vec<Mesh>, pub nodes: Vec<Node>, pub samplers: Vec<Sampler>, pub scenes: Vec<Scene>, pub skins: Vec<Skin>, pub textures: Vec<Texture>, }
The root object of a glTF 2.0 asset.
Fields
accessors: Vec<Accessor>
An array of accessors.
animations: Vec<Animation>
An array of keyframe animations.
asset: Asset
Metadata about the glTF asset.
buffers: Vec<Buffer>
An array of buffers.
buffer_views: Vec<View>
An array of buffer views.
scene: Option<Index<Scene>>
The default scene.
extensions: Root
Extension specific data.
extras: Extras
Optional application specific data.
extensions_used: Vec<String>
Names of glTF extensions used somewhere in this asset.
extensions_required: Vec<String>
Names of glTF extensions required to properly load this asset.
cameras: Vec<Camera>
An array of cameras.
images: Vec<Image>
An array of images.
materials: Vec<Material>
An array of materials.
meshes: Vec<Mesh>
An array of meshes.
nodes: Vec<Node>
An array of nodes.
samplers: Vec<Sampler>
An array of samplers.
scenes: Vec<Scene>
An array of scenes.
skins: Vec<Skin>
An array of skins.
textures: Vec<Texture>
An array of textures.
Methods
impl Root
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fn get<T>(&self, index: &Index<T>) -> Option<&T> where
Self: Get<T>,
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Self: Get<T>,
Returns a single item from the root object.
Trait Implementations
impl Clone for Root
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fn clone(&self) -> Root
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Root
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impl Default for Root
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impl Validate for Root
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fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
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P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
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P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification. Read more
impl<'a> Get<Accessor> for Root
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fn get(&self, index: &Index<Accessor>) -> Option<&Accessor>
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Retrieves a single value at the given index.
impl<'a> Get<Animation> for Root
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fn get(&self, index: &Index<Animation>) -> Option<&Animation>
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Retrieves a single value at the given index.
impl<'a> Get<Buffer> for Root
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fn get(&self, index: &Index<Buffer>) -> Option<&Buffer>
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Retrieves a single value at the given index.
impl<'a> Get<View> for Root
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fn get(&self, index: &Index<View>) -> Option<&View>
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Retrieves a single value at the given index.
impl<'a> Get<Camera> for Root
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fn get(&self, index: &Index<Camera>) -> Option<&Camera>
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Retrieves a single value at the given index.
impl<'a> Get<Image> for Root
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fn get(&self, index: &Index<Image>) -> Option<&Image>
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Retrieves a single value at the given index.
impl<'a> Get<Material> for Root
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fn get(&self, index: &Index<Material>) -> Option<&Material>
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Retrieves a single value at the given index.
impl<'a> Get<Mesh> for Root
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fn get(&self, index: &Index<Mesh>) -> Option<&Mesh>
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Retrieves a single value at the given index.
impl<'a> Get<Node> for Root
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fn get(&self, index: &Index<Node>) -> Option<&Node>
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Retrieves a single value at the given index.
impl<'a> Get<Sampler> for Root
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fn get(&self, index: &Index<Sampler>) -> Option<&Sampler>
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Retrieves a single value at the given index.
impl<'a> Get<Scene> for Root
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fn get(&self, index: &Index<Scene>) -> Option<&Scene>
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Retrieves a single value at the given index.
impl<'a> Get<Skin> for Root
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fn get(&self, index: &Index<Skin>) -> Option<&Skin>
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Retrieves a single value at the given index.