Struct gltf_json::mesh::Mesh
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pub struct Mesh { pub extensions: Mesh, pub extras: Extras, pub primitives: Vec<Primitive>, pub weights: Option<Vec<f32>>, }
A set of primitives to be rendered.
A node can contain one or more meshes and its transform places the meshes in the scene.
Fields
extensions: Mesh
Extension specific data.
extras: Extras
Optional application specific data.
primitives: Vec<Primitive>
Defines the geometry to be renderered with a material.
weights: Option<Vec<f32>>
Defines the weights to be applied to the morph targets.
Trait Implementations
impl Clone for Mesh
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fn clone(&self) -> Mesh
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Mesh
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impl Validate for Mesh
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fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
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P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
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P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification. Read more