Struct gltf_json::scene::Scene
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pub struct Scene { pub extensions: Scene, pub extras: Extras, pub nodes: Vec<Index<Node>>, }
The root Node
s of a scene.
Fields
extensions: Scene
Extension specific data.
extras: Extras
Optional application specific data.
nodes: Vec<Index<Node>>
The indices of each root node.
Trait Implementations
impl Clone for Scene
fn clone(&self) -> Scene
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Debug for Scene
impl Validate for Scene
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error),
Validates the data against the glTF 2.0 specification.